will now show context menu below button (similar to how dropdown works)

This commit is contained in:
Whyser 2021-04-30 16:41:33 +02:00
parent 58a5629cf1
commit 2b5850183e
2 changed files with 18 additions and 4 deletions

View File

@ -9,7 +9,21 @@ using UnityEngine;
public static class SerializeReferenceGenericSelectionMenu public static class SerializeReferenceGenericSelectionMenu
{ {
/// Purpose. /// Purpose.
/// This is generic selection menu. /// This is generic selection menu (will appear at position).
/// Filtering.
/// You can add substring filter here to filter by search string.
/// As well ass type or interface restrictions.
/// As well as any custom restriction that is based on input type.
/// And it will be performed on each Appropriate type found by TypeCache.
public static void ShowContextMenuForManagedReference(this SerializedProperty property, Rect position, IEnumerable<Func<Type,bool>> filters = null)
{
var context = new GenericMenu();
FillContextMenu(filters, context, property);
context.DropDown(position);
}
/// Purpose.
/// This is generic selection menu (will appear at click position).
/// Filtering. /// Filtering.
/// You can add substring filter here to filter by search string. /// You can add substring filter here to filter by search string.
/// As well ass type or interface restrictions. /// As well ass type or interface restrictions.

View File

@ -35,7 +35,7 @@ public static class SerializeReferenceInspectorButton
var className = string.IsNullOrEmpty(names.ClassName) ? "Null (Assign)" : names.ClassName; var className = string.IsNullOrEmpty(names.ClassName) ? "Null (Assign)" : names.ClassName;
var assemblyName = names.AssemblyName; var assemblyName = names.AssemblyName;
if (GUI.Button(buttonPosition, new GUIContent(className, className + " ( "+ assemblyName +" )" ))) if (GUI.Button(buttonPosition, new GUIContent(className, className + " ( "+ assemblyName +" )" )))
property.ShowContextMenuForManagedReference(filters); property.ShowContextMenuForManagedReference(buttonPosition, filters);
GUI.backgroundColor = storedColor; GUI.backgroundColor = storedColor;
EditorGUI.indentLevel = storedIndent; EditorGUI.indentLevel = storedIndent;