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https://github.com/maxartz15/TextureCombiner.git
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74 lines
1.6 KiB
C#
74 lines
1.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace TextureCombiner
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{
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public class TextureSlot : MonoBehaviour
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{
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[SerializeField]
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private Toggle[] sourceToggles = null;
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[SerializeField]
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private Toggle[] targetToggles = null;
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public Texture2D texture
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{
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get;
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private set;
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}
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[SerializeField]
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private Button removeButton = null;
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[SerializeField]
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private RawImage rawImage = null;
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public void Init(Texture2D tex)
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{
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texture = tex;
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rawImage.texture = texture;
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removeButton.onClick.AddListener(()=>
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{
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Destroy(texture);
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Destroy(this.gameObject);
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});
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}
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public Channels GetTargetChannels()
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{
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return new Channels(
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targetToggles[0].isOn,
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targetToggles[1].isOn,
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targetToggles[2].isOn,
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targetToggles[3].isOn
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);
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}
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public Vector4 GetSourceChannels()
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{
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return new Vector4(
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sourceToggles[0].isOn ? 1.0f : 0.0f,
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sourceToggles[1].isOn ? 1.0f : 0.0f,
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sourceToggles[2].isOn ? 1.0f : 0.0f,
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sourceToggles[3].isOn ? 1.0f : 0.0f
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);
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}
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public struct Channels
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{
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public Channels(bool _r, bool _g, bool _b, bool _a)
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{
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r = _r;
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g = _g;
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b = _b;
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a = _a;
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}
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public bool r;
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public bool g;
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public bool b;
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public bool a;
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}
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}
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} |