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https://github.com/maxartz15/TextureCombiner.git
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82 lines
1.8 KiB
C#
82 lines
1.8 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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namespace TextureCombiner
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{
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public class HoverInfoBox : MonoBehaviour
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{
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public static HoverInfoBox s_hoverInfoBox { get; private set; } = null;
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[SerializeField]
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private RectTransform m_infoBoxParent = null;
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[SerializeField]
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private Text m_text = null;
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[SerializeField]
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private Vector2 m_offset = new Vector2(0, 0);
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private void Awake()
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{
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if(s_hoverInfoBox)
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{
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DestroyImmediate(gameObject);
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}
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s_hoverInfoBox = this;
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}
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private void OnDisable()
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{
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Hide();
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}
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public void Show(string a_text, Vector2 a_position)
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{
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if(!enabled)
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{
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return;
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}
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// Set text.
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m_text.text = a_text;
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m_text.SetLayoutDirty();
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// Flip when above 50% of the screen.
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if(Input.mousePosition.y < (Screen.height / 2))
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{
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a_position += new Vector2(m_offset.x - (m_infoBoxParent.rect.width / 2), m_offset.y);
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}
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else
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{
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a_position += new Vector2(m_offset.x - (m_infoBoxParent.rect.width / 2), -m_offset.y - m_infoBoxParent.rect.height);
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}
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// Clamp borders.
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if(a_position.x < 0)
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{
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a_position.x = 0;
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}
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else if (a_position.x + m_infoBoxParent.rect.width > Screen.width)
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{
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a_position.x = Screen.width - m_infoBoxParent.rect.width;
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}
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if (a_position.y < 0)
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{
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a_position.y = 0;
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}
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else if (a_position.y + m_infoBoxParent.rect.height > Screen.height)
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{
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a_position.y = Screen.height - m_infoBoxParent.rect.height;
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}
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// Enable object.
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m_infoBoxParent.gameObject.SetActive(true);
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m_infoBoxParent.position = a_position;
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}
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public void Hide()
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{
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m_infoBoxParent.gameObject.SetActive(false);
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}
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}
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} |