mirror of
https://github.com/maxartz15/TextureCombiner.git
synced 2024-11-09 23:22:55 +01:00
1165a4e4a8
P4 -> GitHub sync.
72 lines
1.8 KiB
C#
72 lines
1.8 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
#if UNITY_WEBGL
|
|
using System.Text;
|
|
using System.Runtime.InteropServices;
|
|
#endif
|
|
|
|
namespace TextureCombiner
|
|
{
|
|
public class TextureHandlerWeb : TextureHandler
|
|
{
|
|
#if UNITY_WEBGL
|
|
protected override void OnEnable()
|
|
{
|
|
base.OnEnable();
|
|
}
|
|
|
|
protected override void OnDisable()
|
|
{
|
|
base.OnDisable();
|
|
}
|
|
|
|
protected override void Load()
|
|
{
|
|
UploadFile(this.gameObject.name, "OnLoadTexturesWWW", ".png, .jpg, .jpeg", true);
|
|
}
|
|
|
|
public void OnLoadTexturesWWW(string path)
|
|
{
|
|
string[] paths = path.Split(',');
|
|
StartCoroutine(LoadTexturesWWW(paths));
|
|
}
|
|
|
|
public IEnumerator LoadTexturesWWW(string[] paths)
|
|
{
|
|
if (paths.Length != 0)
|
|
{
|
|
foreach (string p in paths)
|
|
{
|
|
Debug.Log(p);
|
|
|
|
// Load Image.
|
|
var loader = new WWW(p);
|
|
yield return loader;
|
|
m_textureCombiner.LoadTextureSlot(loader.texture);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void OnSaveTextureWWW()
|
|
{
|
|
Debug.Log("OnSaveTextureWWW");
|
|
}
|
|
|
|
[DllImport("__Internal")]
|
|
private static extern void UploadFile(string gameObjectName, string methodName, string filter, bool multiple);
|
|
[DllImport("__Internal")]
|
|
private static extern void DownloadFile(string gameObjectName, string methodName, string filename, byte[] byteArray, int byteArraySize);
|
|
|
|
protected override void Save(string name)
|
|
{
|
|
base.Save(name);
|
|
}
|
|
|
|
protected override void SaveTexture(string path, byte[] bytes)
|
|
{
|
|
DownloadFile(this.gameObject.name, "OnSaveTextureWWW", path, bytes, bytes.Length);
|
|
}
|
|
#endif
|
|
}
|
|
} |