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https://github.com/maxartz15/TextureCombiner.git
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72 lines
1.8 KiB
C#
72 lines
1.8 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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#if UNITY_WEBGL
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using System.Text;
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using System.Runtime.InteropServices;
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#endif
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namespace TextureCombiner
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{
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public class TextureHandlerWeb : TextureHandler
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{
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#if UNITY_WEBGL
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protected override void OnEnable()
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{
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base.OnEnable();
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}
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protected override void OnDisable()
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{
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base.OnDisable();
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}
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protected override void Load()
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{
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UploadFile(this.gameObject.name, "OnLoadTexturesWWW", ".png, .jpg, .jpeg", true);
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}
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public void OnLoadTexturesWWW(string path)
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{
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string[] paths = path.Split(',');
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StartCoroutine(LoadTexturesWWW(paths));
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}
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public IEnumerator LoadTexturesWWW(string[] paths)
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{
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if (paths.Length != 0)
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{
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foreach (string p in paths)
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{
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Debug.Log(p);
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// Load Image.
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var loader = new WWW(p);
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yield return loader;
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m_textureCombiner.LoadTextureSlot(loader.texture);
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}
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}
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}
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public void OnSaveTextureWWW()
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{
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Debug.Log("OnSaveTextureWWW");
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}
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[DllImport("__Internal")]
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private static extern void UploadFile(string gameObjectName, string methodName, string filter, bool multiple);
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[DllImport("__Internal")]
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private static extern void DownloadFile(string gameObjectName, string methodName, string filename, byte[] byteArray, int byteArraySize);
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protected override void Save(string name)
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{
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base.Save(name);
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}
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protected override void SaveTexture(string path, byte[] bytes)
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{
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DownloadFile(this.gameObject.name, "OnSaveTextureWWW", path, bytes, bytes.Length);
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}
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#endif
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}
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} |