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https://github.com/maxartz15/TextureCombiner.git
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48 lines
1.1 KiB
C#
48 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace TextureCombiner
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{
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public class SizeOptions : Options
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{
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public int width = 512;
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public int height = 512;
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[SerializeField]
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private InputField inputFieldWidth = null;
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[SerializeField]
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private InputField inputFieldHeight = null;
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private void OnEnable()
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{
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width = PlayerPrefs.GetInt("width", 512);
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height = PlayerPrefs.GetInt("height", 512);
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inputFieldWidth.text = width.ToString();
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inputFieldHeight.text = height.ToString();
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inputFieldWidth.onValueChanged.AddListener(UpdateWidth);
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inputFieldHeight.onValueChanged.AddListener(UpdateHeight);
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}
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protected override void OnDisable()
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{
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PlayerPrefs.SetInt("width", width);
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PlayerPrefs.SetInt("height", height);
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base.OnDisable();
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}
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private void UpdateWidth(string _width)
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{
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int.TryParse(_width, out width);
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}
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private void UpdateHeight(string _height)
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{
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int.TryParse(_height, out height);
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}
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}
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} |