TextureCombiner/Assets/Scripts/TextureSlot.cs
max 1165a4e4a8 Init.
P4 -> GitHub sync.
2020-11-01 03:54:32 +01:00

74 lines
1.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace TextureCombiner
{
public class TextureSlot : MonoBehaviour
{
[SerializeField]
private Toggle[] sourceToggles = null;
[SerializeField]
private Toggle[] targetToggles = null;
public Texture2D texture
{
get;
private set;
}
[SerializeField]
private Button removeButton = null;
[SerializeField]
private RawImage rawImage = null;
public void Init(Texture2D tex)
{
texture = tex;
rawImage.texture = texture;
removeButton.onClick.AddListener(()=>
{
Destroy(texture);
Destroy(this.gameObject);
});
}
public Channels GetTargetChannels()
{
return new Channels(
targetToggles[0].isOn,
targetToggles[1].isOn,
targetToggles[2].isOn,
targetToggles[3].isOn
);
}
public Vector4 GetSourceChannels()
{
return new Vector4(
sourceToggles[0].isOn ? 1.0f : 0.0f,
sourceToggles[1].isOn ? 1.0f : 0.0f,
sourceToggles[2].isOn ? 1.0f : 0.0f,
sourceToggles[3].isOn ? 1.0f : 0.0f
);
}
public struct Channels
{
public Channels(bool _r, bool _g, bool _b, bool _a)
{
r = _r;
g = _g;
b = _b;
a = _a;
}
public bool r;
public bool g;
public bool b;
public bool a;
}
}
}