TextureCombiner/Assets/Scripts/TextureHandlers/TextureHandlerWin.cs

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2020-11-01 03:54:32 +01:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
#if UNITY_STANDALONE_WIN
using B83.Win32;
#endif
#if UNITY_STANDALONE
using SFB;
#endif
namespace TextureCombiner
{
public class TextureHandlerWin : TextureHandler
{
#if UNITY_STANDALONE
protected override void OnEnable()
{
#if UNITY_STANDALONE_WIN && !UNITY_EDITOR
UnityDragAndDropHook.InstallHook();
UnityDragAndDropHook.OnDroppedFiles += LoadDropPaths;
#endif
base.OnEnable();
}
protected override void OnDisable()
{
#if UNITY_STANDALONE_WIN && !UNITY_EDITOR
UnityDragAndDropHook.OnDroppedFiles -= LoadDropPaths;
UnityDragAndDropHook.UninstallHook();
#endif
base.OnDisable();
}
protected override void Load()
{
// Open file with filter
var extensions = new[]
{
new ExtensionFilter("Image Files", "png", "jpg", "jpeg" )
};
StandaloneFileBrowser.OpenFilePanelAsync("Open File", "", extensions, true, LoadPaths);
}
#if UNITY_STANDALONE_WIN && !UNITY_EDITOR
private void LoadDropPaths(List<string> paths, POINT aPos)
{
List<string> outPaths = new List<string>();
foreach (string p in paths)
{
var fi = new System.IO.FileInfo(p);
var ext = fi.Extension.ToLower();
if (ext == ".png" || ext == ".jpg" || ext == ".jpeg")
{
outPaths.Add(p);
}
}
if(outPaths.Count > 0)
{
LoadPaths(outPaths.ToArray());
}
}
#endif
private void LoadPaths(string[] paths)
{
if(paths.Length != 0)
{
LoadTextures(paths);
}
}
private void LoadTextures(string[] paths)
{
if(paths.Length != 0)
{
foreach (string p in paths)
{
Debug.Log(p);
// Load Image.
var bytes = System.IO.File.ReadAllBytes(p);
Texture2D texture = new Texture2D(2, 2);
texture.hideFlags = HideFlags.HideAndDontSave;
texture.LoadImage(bytes);
texture.Apply();
m_textureCombiner.LoadTextureSlot(texture);
}
}
}
protected override void Save(string name)
{
// Open file with filter
var extensions = new[]
{
new ExtensionFilter("Image Files", "png")
};
StandaloneFileBrowser.SaveFilePanelAsync("Save file", "", name, extensions, base.Save);
}
protected override void SaveTexture(string path, byte[] bytes)
{
System.IO.File.WriteAllBytes(path, bytes);
}
#endif
}
}