mirror of
https://github.com/maxartz15/TextureCombiner.git
synced 2024-11-09 23:22:55 +01:00
44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace TextureCombiner
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{
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[RequireComponent(typeof(TextureCombiner))]
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public abstract class TextureHandler : MonoBehaviour
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{
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protected TextureCombiner m_textureCombiner = null;
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private void Awake()
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{
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m_textureCombiner = this.GetComponent<TextureCombiner>();
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}
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protected virtual void OnEnable()
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{
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m_textureCombiner.m_loadDialogAction += Load;
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m_textureCombiner.m_saveDialogAction += Save;
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m_textureCombiner.m_saveTextureAction += SaveTexture;
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}
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protected virtual void OnDisable()
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{
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m_textureCombiner.m_loadDialogAction -= Load;
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m_textureCombiner.m_saveDialogAction -= Save;
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m_textureCombiner.m_saveTextureAction -= SaveTexture;
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}
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protected virtual void Load()
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{
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}
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protected virtual void Save(string name)
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{
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m_textureCombiner.SaveTextureBytes(name);
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}
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protected virtual void SaveTexture(string path, byte[] bytes)
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{
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}
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}
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}
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