Scriptable Data & Events

This commit is contained in:
max 2021-12-22 12:53:49 +01:00
parent be3af5cba7
commit 10d751c21e
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# Change Log: # Change Log:
## 0.1.0 ## 1.0.0
- Start Project: - Base project.
- ...

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{
"name": "COMPANYNAME.PACKAGENAME.Editor",
"references": [
"COMPANYNAME.PACKAGENAME"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": []
}

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using UnityEngine;
using UnityEditor;
namespace COMPANYNAME.PACKAGENAME.Editor
{
}

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MIT License MIT License
Copyright (c) 2021 COMPANYNAME Copyright (c) 2021 Max Kruf
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal

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# [COMPANYNAME]() - PACKAGENAME # ScriptableData
## Data
Description. ScriptableData stores runtime data to be accessed by scripts that reference the ScriptableObject. It has a OnValueChangedEvent to subscribe when data changes.
With this workflow you can remove dependencies and increase flexibility.
### Extendable Data:
```C#
public class ScriptableData<T0> : ScriptableObject {}
public class ScriptableData<T0, T1> : ScriptableObject {}
public class ScriptableData<T0, T1, T2> : ScriptableObject {}
public class ScriptableData<T0, T1, T2, T3> : ScriptableObject {}
```
### Example:
```C#
[CreateAssetMenu(menuName = "ScriptableData/Data/Vector3", order = 147)]
public class SDVector3 : ScriptableData<Vector3> {}
```
## Events
ScriptableEvent does not contain any runtime data but can be used to send events (with data) around.
### Base Event
```C#
[CreateAssetMenu(menuName = "ScriptableData/Event/Event", order = 147)]
public class ScriptableEvent : ScriptableObject {}
```
### Extendable Events:
```C#
public class ScriptableEvent<T0> : ScriptableObject {}
public class ScriptableEvent<T0, T1> : ScriptableObject {}
public class ScriptableEvent<T0, T1, T2> : ScriptableObject {}
public class ScriptableEvent<T0, T1, T2, T3> : ScriptableObject {}
```
### Example:
```C#
[CreateAssetMenu(menuName = "ScriptableData/Event/Vector3", order = 147)]
public class SEVector3 : ScriptableEvent<Vector3> {}
```
## Install ## Install
[Installing from a Git URL](https://docs.unity3d.com/Manual/upm-ui-giturl.html) [Installing from a Git URL](https://docs.unity3d.com/Manual/upm-ui-giturl.html)
[Unitypackage](https://github.com/COMPANYNAME/PACKAGENAME/releases) [Unitypackage](https://github.com/maxartz15/ScriptableData/releases)
## LICENSE ## LICENSE
Overall package is licensed under [MIT](/LICENSE.md), unless otherwise noted in the [3rd party licenses](/THIRD%20PARTY%20NOTICES.md) file and/or source code. Overall package is licensed under [MIT](/LICENSE.md), unless otherwise noted in the [3rd party licenses](/THIRD%20PARTY%20NOTICES.md) file and/or source code.

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using UnityEngine;
namespace COMPANYNAME.PACKAGENAME
{
}

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using System;
using UnityEngine;
namespace ScriptableData
{
public class ScriptableData<T0> : ScriptableObject
{
public event Action<T0> OnValueChangedEvent;
private T0 _value;
public T0 Value
{
get
{
return _value;
}
set
{
_value = value;
OnValueChangedEvent?.Invoke(_value);
}
}
public void SetWithoutNotify(T0 value)
{
_value = value;
}
public void Invoke(T0 value)
{
_value = value;
OnValueChangedEvent?.Invoke(value);
}
}
public class ScriptableData<T0, T1> : ScriptableObject
{
public event Action<T0, T1> OnValueChangedEvent;
private T0 _value;
public T0 Value
{
get
{
return _value;
}
set
{
_value = value;
OnValueChangedEvent?.Invoke(_value, _value1);
}
}
private T1 _value1;
public T1 Value1
{
get
{
return _value1;
}
set
{
_value1 = value;
OnValueChangedEvent?.Invoke(_value, _value1);
}
}
public void SetWithoutNotify(T0 value)
{
_value = value;
}
public void SetWithoutNotify(T0 value, T1 value1)
{
_value = value;
_value1 = value1;
}
public void Invoke(T0 value, T1 value1)
{
Value = value;
Value1 = value1;
OnValueChangedEvent?.Invoke(value, value1);
}
}
public class ScriptableData<T0, T1, T2> : ScriptableObject
{
public event Action<T0, T1, T2> OnValueChangedEvent;
private T0 _value;
public T0 Value
{
get
{
return _value;
}
set
{
_value = value;
OnValueChangedEvent?.Invoke(_value, _value1, _value2);
}
}
private T1 _value1;
public T1 Value1
{
get
{
return _value1;
}
set
{
_value1 = value;
OnValueChangedEvent?.Invoke(_value, _value1, _value2);
}
}
private T2 _value2;
public T2 Value2
{
get
{
return _value2;
}
set
{
_value2 = value;
OnValueChangedEvent?.Invoke(_value, _value1, _value2);
}
}
public void SetWithoutNotify(T0 value)
{
_value = value;
}
public void SetWithoutNotify(T0 value, T1 value1)
{
_value = value;
_value1 = value1;
}
public void SetWithoutNotify(T0 value, T1 value1, T2 value2)
{
_value = value;
_value1 = value1;
_value2 = value2;
}
public void Invoke(T0 value, T1 value1, T2 value2)
{
Value = value;
Value1 = value1;
Value2 = value2;
OnValueChangedEvent?.Invoke(value, value1, value2);
}
}
public class ScriptableData<T0, T1, T2, T3> : ScriptableObject
{
public event Action<T0, T1, T2, T3> OnValueChangedEvent;
private T0 _value;
public T0 Value
{
get
{
return _value;
}
set
{
_value = value;
OnValueChangedEvent?.Invoke(_value, _value1, _value2, _value3);
}
}
private T1 _value1;
public T1 Value1
{
get
{
return _value1;
}
set
{
_value1 = value;
OnValueChangedEvent?.Invoke(_value, _value1, _value2, _value3);
}
}
private T2 _value2;
public T2 Value2
{
get
{
return _value2;
}
set
{
_value2 = value;
OnValueChangedEvent?.Invoke(_value, _value1, _value2, _value3);
}
}
private T3 _value3;
public T3 Value3
{
get
{
return _value3;
}
set
{
_value3 = value;
OnValueChangedEvent?.Invoke(_value, _value1, _value2, _value3);
}
}
public void SetWithoutNotify(T0 value)
{
_value = value;
}
public void SetWithoutNotify(T0 value, T1 value1)
{
_value = value;
_value1 = value1;
}
public void SetWithoutNotify(T0 value, T1 value1, T2 value2)
{
_value = value;
_value1 = value1;
_value2 = value2;
}
public void SetWithoutNotify(T0 value, T1 value1, T2 value2, T3 value3)
{
_value = value;
_value1 = value1;
_value2 = value2;
_value3 = value3;
}
public void Invoke(T0 value, T1 value1, T2 value2, T3 value3)
{
Value = value;
Value1 = value1;
Value2 = value2;
Value3 = value3;
OnValueChangedEvent?.Invoke(value, value1, value2, value3);
}
}
}

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using System;
using UnityEngine;
namespace ScriptableData
{
[CreateAssetMenu(menuName = "ScriptableData/Event/Event", order = 147)]
public class ScriptableEvent : ScriptableObject
{
public event Action OnScriptableEvent;
public void Invoke()
{
OnScriptableEvent?.Invoke();
}
}
public class ScriptableEvent<T0> : ScriptableObject
{
public event Action<T0> OnScriptableEvent;
public void Invoke(T0 value)
{
OnScriptableEvent?.Invoke(value);
}
}
public class ScriptableEvent<T0, T1> : ScriptableObject
{
public event Action<T0, T1> OnScriptableEvent;
public void Invoke(T0 value, T1 value1)
{
OnScriptableEvent?.Invoke(value, value1);
}
}
public class ScriptableEvent<T0, T1, T2> : ScriptableObject
{
public event Action<T0, T1, T2> OnScriptableEvent;
public void Invoke(T0 value, T1 value1, T2 value2)
{
OnScriptableEvent?.Invoke(value, value1, value2);
}
}
public class ScriptableEvent<T0, T1, T2, T3> : ScriptableObject
{
public event Action<T0, T1, T2, T3> OnScriptableEvent;
public void Invoke(T0 value, T1 value1, T2 value2, T3 value3)
{
OnScriptableEvent?.Invoke(value, value1, value2, value3);
}
}
}

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{ {
"name": "COMPANYNAME.PACKAGENAME", "name": "VertexColor.ScriptableData",
"rootNamespace": "ScriptableData",
"references": [], "references": [],
"includePlatforms": [], "includePlatforms": [],
"excludePlatforms": [], "excludePlatforms": [],
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"precompiledReferences": [], "precompiledReferences": [],
"autoReferenced": true, "autoReferenced": true,
"defineConstraints": [], "defineConstraints": [],
"versionDefines": [] "versionDefines": [],
"noEngineReferences": false
} }

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using UnityEngine;
namespace ScriptableData
{
[CreateAssetMenu(menuName = "ScriptableData/Data/Bool", order = 146)]
public class SDBool : ScriptableData<bool> { }
}

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using UnityEngine;
namespace ScriptableData
{
[CreateAssetMenu(menuName = "ScriptableData/Data/Float", order = 146)]
public class SDFloat : ScriptableData<float> { }
}

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using UnityEngine;
namespace ScriptableData
{
[CreateAssetMenu(menuName = "ScriptableData/Data/GameObject", order = 146)]
public class SDGameObject : ScriptableData<GameObject> { }
}

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using UnityEngine;
namespace ScriptableData
{
[CreateAssetMenu(menuName = "ScriptableData/Data/Int", order = 146)]
public class SDInt : ScriptableData<int> { }
}

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using UnityEngine;
namespace ScriptableData
{
[CreateAssetMenu(menuName = "ScriptableData/Data/Quaternion", order = 146)]
public class SDQuaternion : ScriptableData<Quaternion> { }
}

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using UnityEngine;
namespace ScriptableData
{
[CreateAssetMenu(menuName = "ScriptableData/Data/Transform", order = 146)]
public class SDQTransform : ScriptableData<Transform> { }
}

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using UnityEngine;
namespace ScriptableData
{
[CreateAssetMenu(menuName = "ScriptableData/Data/SDVector3", order = 146)]
public class SDVector3 : ScriptableData<Vector3> { }
}

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using UnityEngine;
namespace ScriptableData
{
[CreateAssetMenu(menuName = "ScriptableData/Event/Bool", order = 147)]
public class SEBool : ScriptableEvent<bool> { }
}

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using UnityEngine;
namespace ScriptableData
{
[CreateAssetMenu(menuName = "ScriptableData/Event/Float", order = 147)]
public class SEFloat : ScriptableEvent<float> { }
}

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using UnityEngine;
namespace ScriptableData
{
[CreateAssetMenu(menuName = "ScriptableData/Event/GameObject", order = 147)]
public class SEGameObject : ScriptableEvent<GameObject> { }
}

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using UnityEngine;
namespace ScriptableData
{
[CreateAssetMenu(menuName = "ScriptableData/Event/Int", order = 147)]
public class SEInt : ScriptableEvent<int> { }
}

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using UnityEngine;
namespace ScriptableData
{
[CreateAssetMenu(menuName = "ScriptableData/Event/Quaternion", order = 147)]
public class SEQuaternion : ScriptableEvent<Quaternion> { }
}

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using UnityEngine;
namespace ScriptableData
{
[CreateAssetMenu(menuName = "ScriptableData/Event/Transform", order = 147)]
public class SETransform : ScriptableEvent<Transform> { }
}

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using UnityEngine;
namespace ScriptableData
{
[CreateAssetMenu(menuName = "ScriptableData/Event/Vector3", order = 147)]
public class SEVector3 : ScriptableEvent<Vector3> { }
}

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Types can be anything: classes, structs etc.
Replace {TYPE} with your type.
Data:
```C#
using UnityEngine;
namespace ScriptableData
{
[CreateAssetMenu(menuName = "ScriptableData/Data/{TYPE}", order = 146)]
public class SD{TYPE} : ScriptableData<{TYPE}> { }
}
```
Events:
```C#
using UnityEngine;
namespace ScriptableData
{
[CreateAssetMenu(menuName = "ScriptableData/Event/{TYPE}", order = 147)]
public class SE{TYPE} : ScriptableEvent<{TYPE}> {}
}
```

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This is just a template package with a template sample folder structure.
Import of this example file is successful!

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{
"name": "COMPANYNAME.PACKAGENAME.Editor.Tests",
"references": [
"COMPANYNAME.PACKAGENAME",
"COMPANYNAME.PACKAGENAME.Editor"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"optionalUnityReferences": [
"TestAssemblies"
]
}

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@ -1,26 +0,0 @@
using UnityEngine;
using UnityEngine.TestTools;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
namespace COMPANYNAME.PACKAGENAME.Editor.Tests
{
public class TestEditorExample
{
[Test]
public void TestEditorExampleSimplePasses()
{
// Use the Assert class to test conditions
}
[UnityTest]
public IEnumerator TestEditorExampleWithEnumeratorPasses()
{
// Use the Assert class to test conditions.
// Use yield to skip a frame.
yield return null;
}
}
}

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{
"name": "COMPANYNAME.PACKAGENAME.Tests",
"references": [
"COMPANYNAME.PACKAGENAME"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"optionalUnityReferences": [
"TestAssemblies"
]
}

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@ -1,25 +0,0 @@
using UnityEngine;
using UnityEngine.TestTools;
using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
namespace COMPANYNAME.PACKAGENAME.Tests
{
public class TestRuntimeExample
{
[Test]
public void TestRuntimeExampleSimplePasses()
{
// Use the Assert class to test conditions
}
[UnityTest]
public IEnumerator TestRuntimeExampleEnumeratorPasses()
{
// Use the Assert class to test conditions.
// Use yield to skip a frame.
yield return null;
}
}
}

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{ {
"name": "com.COMPANYNAME.PACKAGENAME", "name": "com.vertexcolor.scriptabledata",
"displayName": "Template Unity Package", "displayName": "ScriptableData",
"version": "0.1.0", "version": "1.0.0",
"unity": "2019.3", "unity": "2019.1",
"unityRelease": "7f1", "description": "ScriptableData code base for ScriptableObject workflow.",
"description": "This is a template package, used as a basis to build a bigger one.",
"category": "Tool", "category": "Tool",
"type": "tool", "type": "library",
"license": "MIT", "license": "MIT",
"author": { "author": {
"name": "Max Kruf", "name": "Max Kruf",
"email": "info@maxartz15.com", "email": "info@maxartz15.com",
"url": "https://www.maxartz15.com" "url": "https://www.maxartz15.com"
}, },
"dependencies": {
"com.maxartz15.package1": "0.1.0"
},
"keywords": [ "keywords": [
"COMPANYNAME", "ScriptableObject",
"PACKAGENAME" "ScriptableData",
"ScriptableEvent"
], ],
"samples": [ "samples": [
{ {
"displayName": "Example 1", "displayName": "BaseTypes",
"description": "This sample is just an example", "description": "ScriptableData base types",
"path": "Samples~/Example1" "path": "Samples~/BaseTypes"
} }
] ]
} }

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