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Scriptable Data & Events
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{
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"name": "COMPANYNAME.PACKAGENAME.Editor",
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"references": [
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"COMPANYNAME.PACKAGENAME"
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],
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"includePlatforms": [
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"Editor"
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],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": []
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}
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using UnityEngine;
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using UnityEditor;
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namespace COMPANYNAME.PACKAGENAME.Editor
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{
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}
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