ScriptableData/Runtime/ScriptableEvent.cs

56 lines
1.2 KiB
C#
Raw Normal View History

2021-12-22 12:53:49 +01:00
using System;
using UnityEngine;
namespace ScriptableData
{
[CreateAssetMenu(menuName = "ScriptableData/Event/Event", order = 147)]
public class ScriptableEvent : ScriptableObject
{
public event Action OnScriptableEvent;
public void Invoke()
{
OnScriptableEvent?.Invoke();
}
}
public class ScriptableEvent<T0> : ScriptableObject
{
public event Action<T0> OnScriptableEvent;
public void Invoke(T0 value)
{
OnScriptableEvent?.Invoke(value);
}
}
public class ScriptableEvent<T0, T1> : ScriptableObject
{
public event Action<T0, T1> OnScriptableEvent;
public void Invoke(T0 value, T1 value1)
{
OnScriptableEvent?.Invoke(value, value1);
}
}
public class ScriptableEvent<T0, T1, T2> : ScriptableObject
{
public event Action<T0, T1, T2> OnScriptableEvent;
public void Invoke(T0 value, T1 value1, T2 value2)
{
OnScriptableEvent?.Invoke(value, value1, value2);
}
}
public class ScriptableEvent<T0, T1, T2, T3> : ScriptableObject
{
public event Action<T0, T1, T2, T3> OnScriptableEvent;
public void Invoke(T0 value, T1 value1, T2 value2, T3 value3)
{
OnScriptableEvent?.Invoke(value, value1, value2, value3);
}
}
}