generated from max/template-unity-project
28 lines
977 B
C#
28 lines
977 B
C#
using UnityEditor;
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using UnityEngine;
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namespace VertexColor.ScenePartition.Editor
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{
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[FilePath("ScenePartition/SceneDataCache.asset", FilePathAttribute.Location.ProjectFolder)]
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public class ScenePartitionSS : ScriptableSingleton<ScenePartitionSS>
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{
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public SceneDataCache SceneDataCache => sceneDataCache;
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[SerializeField]
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private SceneDataCache sceneDataCache = new SceneDataCache();
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public ScenePartitionData GetScenePartitionData(ScenePartitionSO scenePartitionSO)
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{
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if (!sceneDataCache.TryGetValue(scenePartitionSO, out ScenePartitionData scenePartitionData))
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{
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scenePartitionData = new ScenePartitionData();
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sceneDataCache.Add(scenePartitionSO, scenePartitionData);
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}
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return scenePartitionData;
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}
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}
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[System.Serializable]
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public class SceneDataCache : SerializableDictionary<ScenePartitionSO, ScenePartitionData> { }
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} |