generated from max/template-unity-project
max
b6f9052cff
- Worked on serialization issues (some string data doesn't get correctly formatted, but was also not needed, so removed the data part from ScenePartition) - Moved some files to runtime (wip)
65 lines
1.7 KiB
C#
65 lines
1.7 KiB
C#
using UnityEditor;
|
|
using UnityEngine;
|
|
|
|
namespace VertexColor.ScenePartition.Editor
|
|
{
|
|
[CustomEditor(typeof(ScenePartitionSO))]
|
|
public class ScenePartitionSOEditor : UnityEditor.Editor
|
|
{
|
|
private int id = 0;
|
|
|
|
public override void OnInspectorGUI()
|
|
{
|
|
ScenePartitionSO scenePartitionSO = (target as ScenePartitionSO);
|
|
|
|
DrawDefaultInspector();
|
|
|
|
serializedObject.Update();
|
|
//EditorGUILayout.PropertyField(sceneAssetProperty);
|
|
serializedObject.ApplyModifiedProperties();
|
|
|
|
EditorGUILayout.Space();
|
|
|
|
if (scenePartitionSO.SceneAsset == null)
|
|
{
|
|
if (GUILayout.Button("Create Scene"))
|
|
{
|
|
scenePartitionSO.CreateScene();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (GUILayout.Button("Load All"))
|
|
{
|
|
scenePartitionSO.LoadAll();
|
|
}
|
|
|
|
if (GUILayout.Button("Save"))
|
|
{
|
|
scenePartitionSO.Save();
|
|
}
|
|
|
|
if (GUILayout.Button("Unload"))
|
|
{
|
|
scenePartitionSO.Unload();
|
|
}
|
|
|
|
EditorGUILayout.Space();
|
|
|
|
if (GUILayout.Button("Open Scene Data Folder"))
|
|
{
|
|
EditorUtility.RevealInFinder(ScenePartitionUtils.GetDataPath(scenePartitionSO));
|
|
}
|
|
|
|
EditorGUILayout.Space();
|
|
|
|
id = EditorGUILayout.IntField("id", id);
|
|
|
|
if (GUILayout.Button("Load Section"))
|
|
{
|
|
scenePartitionSO.LoadPartitions(new uint[1] { (uint)id });
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |