generated from max/template-unity-project
max
ebb8ba559e
- CopyObjectId - AddToAlwaysLoad - RemoveFromAlwaysLoad - Added utility to get the TargetObjectId closes #10
111 lines
3.9 KiB
C#
111 lines
3.9 KiB
C#
using System.Collections.Generic;
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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namespace VertexColor.ScenePartition.Editor
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{
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public static class ScenePartitionUtils
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{
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public static string GetDataPath(ScenePartitionSO scenePartitionSO)
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{
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string dataPath = Path.Combine(Application.dataPath, GetRelativeFilePath(scenePartitionSO));
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if (!Directory.Exists(dataPath))
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{
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Directory.CreateDirectory(dataPath);
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}
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return dataPath;
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}
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public static string GetRelativeFilePath(ScenePartitionSO scenePartitionSO)
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{
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return $"../Data/ScenePartition/{scenePartitionSO.name}";
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}
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public static string GetScenePath(ScenePartitionSO scenePartitionSO)
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{
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string scenePath = AssetDatabase.GetAssetOrScenePath(scenePartitionSO.SceneAsset);
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return scenePath;
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}
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public static SortedSet<ulong> FindDeeplyLinkedObjects(SortedList<ulong, ScenePartition> scenePartitions, ulong partitionId)
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{
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using (new ProfilerUtility.ProfilerScope($"{nameof(FindDeeplyLinkedObjects)}"))
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{
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SortedSet<ulong> linkedObjects = new SortedSet<ulong>();
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FindDeeplyLinkedObjectsRecursive(scenePartitions, partitionId, linkedObjects);
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return linkedObjects;
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}
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}
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private static void FindDeeplyLinkedObjectsRecursive(SortedList<ulong, ScenePartition> scenePartitions, ulong partitionId, SortedSet<ulong> linkedObjects)
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{
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if (linkedObjects.Contains(partitionId)) return;
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if (!scenePartitions.TryGetValue(partitionId, out ScenePartition partition)) return;
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linkedObjects.Add(partitionId);
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foreach (ulong reference in partition.references)
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{
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FindDeeplyLinkedObjectsRecursive(scenePartitions, reference, linkedObjects);
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if (scenePartitions.TryGetValue(reference, out ScenePartition referencedPartition))
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{
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foreach (ulong subReference in referencedPartition.references)
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{
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FindDeeplyLinkedObjectsRecursive(scenePartitions, subReference, linkedObjects);
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}
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}
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}
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}
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public static bool TryGetScenePartitionSOForActiveScene(out ScenePartitionSO scenePartitionSO)
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{
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using (new ProfilerUtility.ProfilerScope($"{nameof(TryGetScenePartitionSOForActiveScene)}"))
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{
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scenePartitionSO = null;
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UnityEngine.SceneManagement.Scene activeScene = UnityEngine.SceneManagement.SceneManager.GetActiveScene();
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if (activeScene == null) return false;
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string filter = $"t:{nameof(ScenePartitionSO)}";
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string[] assets = AssetDatabase.FindAssets(filter);
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if (assets == null || assets.Length <= 0) return false;
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for (int i = 0; i < assets.Length; i++)
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{
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string path = AssetDatabase.GUIDToAssetPath(assets[i]);
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ScenePartitionSO scenePartition = AssetDatabase.LoadAssetAtPath<ScenePartitionSO>(path);
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if (scenePartition == null) continue;
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if (scenePartition.SceneName == activeScene.name)
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{
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scenePartitionSO = scenePartition;
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return true;
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}
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}
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return false;
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}
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}
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public static ulong GetTargetObjectId(Object targetObject)
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{
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GlobalObjectId globalId = GlobalObjectId.GetGlobalObjectIdSlow(targetObject);
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if (globalId.targetPrefabId == 0) // 0 = no prefab.
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{
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return globalId.targetObjectId;
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}
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else
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{
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return globalId.targetPrefabId;
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}
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}
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}
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} |