ScenePartition/Runtime/SerializedStructures.cs
max b6f9052cff Work State Serialization
- Worked on serialization issues (some string data doesn't get correctly formatted, but was also not needed, so removed the data part from ScenePartition)
- Moved some files to runtime (wip)
2023-06-26 01:03:14 +02:00

14 lines
419 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace VertexColor.ScenePartition
{
[System.Serializable]
public class ScenePartitionSortedList : SerializableSortedList<uint, ScenePartition> { }
[System.Serializable]
public class UintSortedSet : SerializableSortedSet<uint> { }
[System.Serializable]
public class SceneGridDictionary : SerializableDictionary<Vector2, List<uint>> { }
}