41df190afb
Updated ScenePartitionViewEditor
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- Grid is now drawn based on the cell size of the current active open scene
- Added function to get ScenePartitionSO of current active scene
2023-07-04 23:36:01 +02:00
80c90d884a
ulong and grid list wrapper test
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- wrapped lists in serialized dicts do work, maybe wrap anything.
- note: maybe convert long fields to string fields to support ulong?
2023-07-03 23:35:29 +02:00
d225f897ba
long ids but not long enough!
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- Object and prefab file id loading
- Generate grid update
- Switched uint to long but should probably be ulong!
2023-06-30 03:28:44 +02:00
b6f9052cff
Work State Serialization
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- Worked on serialization issues (some string data doesn't get correctly formatted, but was also not needed, so removed the data part from ScenePartition)
- Moved some files to runtime (wip)
2023-06-26 01:03:14 +02:00
b067522a95
ScenePartitionObject
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- Loading
- Partial loading
- Saving
2023-06-25 04:39:12 +02:00
f2e785f3fb
Saving & unloading
2023-06-24 16:43:10 +02:00
bdbfaf34c0
Basic split saving and loading of scene files
2023-06-24 14:27:50 +02:00