Commit Graph

9 Commits

Author SHA1 Message Date
max
ebb8ba559e MenuItems for GameObjects
- CopyObjectId
- AddToAlwaysLoad
- RemoveFromAlwaysLoad
- Added utility to get the TargetObjectId

closes #10
2023-07-27 18:23:03 +02:00
max
6667f013bf Profiling scopes
- Added profiling scope utility
- Added profiling scopes around some functions
- Testing StreamWriter and FileStream
2023-07-16 19:58:37 +02:00
max
41df190afb Updated ScenePartitionViewEditor
- Grid is now drawn based on the cell size of the current active open scene
- Added function to get ScenePartitionSO of current active scene
2023-07-04 23:36:01 +02:00
max
80c90d884a ulong and grid list wrapper test
- wrapped lists in serialized dicts do work, maybe wrap anything.
- note: maybe convert long fields to string fields to support ulong?
2023-07-03 23:35:29 +02:00
max
d225f897ba long ids but not long enough!
- Object and prefab file id loading
- Generate grid update
- Switched uint to long but should probably be ulong!
2023-06-30 03:28:44 +02:00
max
b6f9052cff Work State Serialization
- Worked on serialization issues (some string data doesn't get correctly formatted, but was also not needed, so removed the data part from ScenePartition)
- Moved some files to runtime (wip)
2023-06-26 01:03:14 +02:00
max
b067522a95 ScenePartitionObject
- Loading
- Partial loading
- Saving
2023-06-25 04:39:12 +02:00
max
f2e785f3fb Saving & unloading 2023-06-24 16:43:10 +02:00
max
bdbfaf34c0 Basic split saving and loading of scene files 2023-06-24 14:27:50 +02:00