generated from max/template-unity-project
Toolbar reload and unload buttons
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BIN
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@ -10,7 +10,7 @@ public class ScenePartitionToolbar : ToolbarOverlay
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{
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private const string iconPath = "Packages/com.vertexcolor.scenepartition/Editor/Icons";
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public ScenePartitionToolbar() : base(Load.Id, Save.Id, GenerateGrid.Id) { }
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public ScenePartitionToolbar() : base(Load.Id, Save.Id, Reload.Id, Unload.Id, GenerateGrid.Id) { }
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[EditorToolbarElement(Id, typeof(SceneView))]
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public class Load : EditorToolbarButton, IAccessContainerWindow
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@ -58,6 +58,52 @@ void OnClick()
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}
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}
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[EditorToolbarElement(Id, typeof(SceneView))]
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public class Reload : EditorToolbarButton, IAccessContainerWindow
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{
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public const string Id = "ScenePartition/Reload";
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public EditorWindow containerWindow { get; set; }
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public Reload()
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{
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text = "Reload";
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icon = AssetDatabase.LoadAssetAtPath<Texture2D>($"{iconPath}/Reload.png");
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tooltip = "Discard changes and reload scene";
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clicked += OnClick;
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}
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void OnClick()
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{
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if (!ScenePartitionUtils.TryGetScenePartitionSOForActiveScene(out ScenePartitionSO scenePartitionSO)) return;
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scenePartitionSO.Reload();
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}
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}
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[EditorToolbarElement(Id, typeof(SceneView))]
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public class Unload : EditorToolbarButton, IAccessContainerWindow
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{
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public const string Id = "ScenePartition/Unload";
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public EditorWindow containerWindow { get; set; }
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public Unload()
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{
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text = "Unload";
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icon = AssetDatabase.LoadAssetAtPath<Texture2D>($"{iconPath}/Unload.png");
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tooltip = "Unload the scene";
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clicked += OnClick;
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}
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void OnClick()
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{
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if (!ScenePartitionUtils.TryGetScenePartitionSOForActiveScene(out ScenePartitionSO scenePartitionSO)) return;
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scenePartitionSO.Unload();
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}
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}
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[EditorToolbarElement(Id, typeof(SceneView))]
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public class GenerateGrid : EditorToolbarButton, IAccessContainerWindow
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{
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