Toolbar reload and unload buttons

This commit is contained in:
max 2023-07-28 18:07:39 +02:00
parent 52b9a60918
commit df82f44c4a
5 changed files with 299 additions and 1 deletions

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@ -10,7 +10,7 @@ public class ScenePartitionToolbar : ToolbarOverlay
{
private const string iconPath = "Packages/com.vertexcolor.scenepartition/Editor/Icons";
public ScenePartitionToolbar() : base(Load.Id, Save.Id, GenerateGrid.Id) { }
public ScenePartitionToolbar() : base(Load.Id, Save.Id, Reload.Id, Unload.Id, GenerateGrid.Id) { }
[EditorToolbarElement(Id, typeof(SceneView))]
public class Load : EditorToolbarButton, IAccessContainerWindow
@ -58,6 +58,52 @@ void OnClick()
}
}
[EditorToolbarElement(Id, typeof(SceneView))]
public class Reload : EditorToolbarButton, IAccessContainerWindow
{
public const string Id = "ScenePartition/Reload";
public EditorWindow containerWindow { get; set; }
public Reload()
{
text = "Reload";
icon = AssetDatabase.LoadAssetAtPath<Texture2D>($"{iconPath}/Reload.png");
tooltip = "Discard changes and reload scene";
clicked += OnClick;
}
void OnClick()
{
if (!ScenePartitionUtils.TryGetScenePartitionSOForActiveScene(out ScenePartitionSO scenePartitionSO)) return;
scenePartitionSO.Reload();
}
}
[EditorToolbarElement(Id, typeof(SceneView))]
public class Unload : EditorToolbarButton, IAccessContainerWindow
{
public const string Id = "ScenePartition/Unload";
public EditorWindow containerWindow { get; set; }
public Unload()
{
text = "Unload";
icon = AssetDatabase.LoadAssetAtPath<Texture2D>($"{iconPath}/Unload.png");
tooltip = "Unload the scene";
clicked += OnClick;
}
void OnClick()
{
if (!ScenePartitionUtils.TryGetScenePartitionSOForActiveScene(out ScenePartitionSO scenePartitionSO)) return;
scenePartitionSO.Unload();
}
}
[EditorToolbarElement(Id, typeof(SceneView))]
public class GenerateGrid : EditorToolbarButton, IAccessContainerWindow
{