Updated ScenePartitionEditorWindow

- Added clear button here instead of in ScenePartitionSOEditor
- Added editor util for horizontal line
- Exposed scene grid cell size value
This commit is contained in:
max 2023-07-04 23:34:54 +02:00
parent 80c90d884a
commit cf3198b0b7
5 changed files with 49 additions and 10 deletions

20
Editor/EditorGUIUtils.cs Normal file
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@ -0,0 +1,20 @@
using UnityEditor;
using UnityEngine;
namespace VertexColor.ScenePartition.Editor
{
public static class EditorGUIUtils
{
public static readonly Color horizontalLineColor = Color.white;
public static void HorizontalLine(Color color)
{
Color prev = GUI.color;
GUI.color = color;
EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
GUI.color = prev;
}
public static void HorizontalLine() => HorizontalLine(horizontalLineColor);
}
}

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@ -0,0 +1,11 @@
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@ -19,11 +19,23 @@ public static void ShowExample()
private void OnGUI()
{
if (GUILayout.Button("Save"))
EditorGUILayout.LabelField("Cache", EditorStyles.boldLabel);
using (new EditorGUILayout.HorizontalScope())
{
if (GUILayout.Button("Save", EditorStyles.miniButtonLeft))
{
ScenePartitionSS.Save();
}
if (GUILayout.Button("Clear", EditorStyles.miniButtonRight))
{
ScenePartitionSS.Save();
}
}
EditorGUIUtils.HorizontalLine();
DrawSceneDataCache();
}

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@ -83,6 +83,8 @@ public override void OnInspectorGUI()
{
EditorGUILayout.LabelField($"generatedSceneGrid");
scenePartitionSO.Data.SceneGrid.cellSize = EditorGUILayout.IntSlider("cellSize", scenePartitionSO.Data.SceneGrid.cellSize, 10, 1000);
foreach (KeyValuePair<int, GridList> item in scenePartitionSO.Data.SceneGrid.Grid)
{
EditorGUILayout.LongField("gridId", item.Key);
@ -97,12 +99,6 @@ public override void OnInspectorGUI()
EditorGUI.indentLevel--;
}
}
if (GUILayout.Button("ClearCache"))
{
scenePartitionSO.ClearCache();
ScenePartitionSS.instance.SceneDataCache.Clear();
}
}
}
}

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@ -6,7 +6,7 @@ namespace VertexColor.ScenePartition
public class SceneGrid
{
[SerializeField]
private int cellSize = 10;
public int cellSize = 10;
[SerializeField]
private SceneGridDictionary grid = new SceneGridDictionary();