generated from max/template-unity-project
Profiling scopes
- Added profiling scope utility - Added profiling scopes around some functions - Testing StreamWriter and FileStream
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@ -81,13 +81,13 @@ private void CreateScenePartitions()
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}
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private void LoadScenePartitions(SortedSet<ulong> partitionIds)
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{
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using (new ProfilerUtility.ProfilerScope($"{nameof(LoadScenePartitions)}"))
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{
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if (!Data.HasCreatedPartitions) return;
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string scenePath = ScenePartitionUtils.GetScenePath(this);
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List<string> sceneData = new List<string>();
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Data.LoadedScenePartitions.Clear();
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// Add always load ids.
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@ -97,24 +97,47 @@ private void LoadScenePartitions(SortedSet<ulong> partitionIds)
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partitionIds.Add(id);
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}
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// Clear file.
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File.WriteAllText(scenePath, string.Empty);
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// Create scene data.
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try
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{
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using (FileStream outputStream = new FileStream(scenePath, FileMode.Append, FileAccess.Write))
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{
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foreach (ulong id in partitionIds)
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{
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ScenePartition p = Data.ScenePartitions[id];
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sceneData.AddRange(File.ReadAllLines(p.filePath));
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Data.LoadedScenePartitions.Add(p.id, p);
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using (FileStream inputStream = new FileStream(p.filePath, FileMode.Open, FileAccess.Read))
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{
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byte[] buffer = new byte[4096];
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int bytesRead;
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while ((bytesRead = inputStream.Read(buffer, 0, buffer.Length)) > 0)
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{
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outputStream.Write(buffer, 0, bytesRead);
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}
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}
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// Create scene.
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File.WriteAllLines(scenePath, sceneData);
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Data.LoadedScenePartitions.Add(p.id, p);
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}
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}
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}
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catch (System.Exception ex)
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{
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Debug.LogException(ex);
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}
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AssetDatabase.Refresh();
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}
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}
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/// <summary>
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/// Convert scene to partitions and save them to disk.
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/// </summary>
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public void Save()
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{
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using (new ProfilerUtility.ProfilerScope($"{nameof(Save)}"))
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{
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DeleteLoadedPartitions(); // Delete the loaded partitions from disk so we can write the new ones.
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@ -149,11 +172,14 @@ public void Save()
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// Write header to disk.
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File.WriteAllLines($"{dataPath}/{SceneName}.yaml", sceneData[0..lastIndex]);
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}
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}
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/// <summary>
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/// Empty the scene and save it (so it has no changes in source control).
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/// </summary>
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public void Unload()
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{
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using (new ProfilerUtility.ProfilerScope($"{nameof(Unload)}"))
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{
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string dataPath = ScenePartitionUtils.GetDataPath(this);
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string scenePath = ScenePartitionUtils.GetScenePath(this);
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@ -173,8 +199,11 @@ public void Unload()
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AssetDatabase.Refresh();
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}
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}
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private void DeleteLoadedPartitions()
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{
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using (new ProfilerUtility.ProfilerScope($"{nameof(DeleteLoadedPartitions)}"))
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{
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if (!Data.HasLoadedPartitions) return;
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@ -185,8 +214,11 @@ private void DeleteLoadedPartitions()
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File.Delete(scenePartition.Value.filePath);
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}
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}
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}
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public void LoadPartitions(ulong[] ids)
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{
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using (new ProfilerUtility.ProfilerScope($"{nameof(LoadPartitions)}"))
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{
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SortedSet<ulong> partitionIds = new SortedSet<ulong>();
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@ -201,6 +233,7 @@ public void LoadPartitions(ulong[] ids)
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LoadScenePartitions(partitionIds);
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}
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}
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private SortedSet<ulong> GetAlwaysLoadIds()
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{
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@ -219,6 +252,8 @@ private SortedSet<ulong> GetAlwaysLoadIds()
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}
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public void GenerateSceneGridData()
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{
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using (new ProfilerUtility.ProfilerScope($"{nameof(GenerateSceneGridData)}"))
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{
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LoadAll();
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@ -277,7 +312,7 @@ public void GenerateSceneGridData()
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for (int i = 0; i < ids.Length; i++)
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{
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Debug.Log($"{ids[i].assetGUID} | {ids[i].identifierType} | {ids[i].targetObjectId} | {ids[i].targetPrefabId}");
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//Debug.Log($"{ids[i].assetGUID} | {ids[i].identifierType} | {ids[i].targetObjectId} | {ids[i].targetPrefabId}");
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if (ids[i].targetPrefabId == 0) // 0 = no prefab.
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{
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@ -291,6 +326,7 @@ public void GenerateSceneGridData()
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Unload();
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}
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}
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public void LoadCell(int gridId)
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{
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@ -32,11 +32,14 @@ public static string GetScenePath(ScenePartitionSO scenePartitionSO)
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}
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public static SortedSet<ulong> FindDeeplyLinkedObjects(SortedList<ulong, ScenePartition> scenePartitions, ulong partitionId)
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{
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using (new ProfilerUtility.ProfilerScope($"{nameof(FindDeeplyLinkedObjects)}"))
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{
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SortedSet<ulong> linkedObjects = new SortedSet<ulong>();
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FindDeeplyLinkedObjectsRecursive(scenePartitions, partitionId, linkedObjects);
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return linkedObjects;
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}
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}
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private static void FindDeeplyLinkedObjectsRecursive(SortedList<ulong, ScenePartition> scenePartitions, ulong partitionId, SortedSet<ulong> linkedObjects)
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{
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@ -59,6 +62,8 @@ private static void FindDeeplyLinkedObjectsRecursive(SortedList<ulong, ScenePart
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}
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public static bool TryGetScenePartitionSOForActiveScene(out ScenePartitionSO scenePartitionSO)
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{
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using (new ProfilerUtility.ProfilerScope($"{nameof(TryGetScenePartitionSOForActiveScene)}"))
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{
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scenePartitionSO = null;
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@ -88,4 +93,5 @@ public static bool TryGetScenePartitionSOForActiveScene(out ScenePartitionSO sce
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return false;
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}
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}
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}
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}
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26
Runtime/ProfilerUtility.cs
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26
Runtime/ProfilerUtility.cs
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@ -0,0 +1,26 @@
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using UnityEngine;
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using UnityEngine.Profiling;
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namespace VertexColor.ScenePartition
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{
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public static class ProfilerUtility
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{
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public class ProfilerScope : System.IDisposable
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{
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public ProfilerScope(string name)
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{
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Profiler.BeginSample(name);
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}
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public ProfilerScope(string name, Object target)
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{
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Profiler.BeginSample(name, target);
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}
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public void Dispose()
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{
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Profiler.EndSample();
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}
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}
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}
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}
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11
Runtime/ProfilerUtility.cs.meta
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11
Runtime/ProfilerUtility.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 7338cbb3bcd0a224fbfca184c7efcd7e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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