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Start working on Toolbar
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84
Editor/ScenePartitionToolbar.cs
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Editor/ScenePartitionToolbar.cs
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using UnityEditor;
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using UnityEditor.Overlays;
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using UnityEditor.Toolbars;
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using UnityEngine;
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namespace VertexColor.ScenePartition.Editor
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{
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[Overlay(typeof(SceneView), "ScenePartition")]
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public class ScenePartitionToolbar : ToolbarOverlay
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{
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private const string iconPath = "Packages/com.vertexcolor.scenepartition/Editor/Icons";
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public ScenePartitionToolbar() : base(Load.Id, Save.Id, GenerateGrid.Id) { }
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[EditorToolbarElement(Id, typeof(SceneView))]
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public class Load : EditorToolbarButton, IAccessContainerWindow
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{
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public const string Id = "ScenePartition/Load";
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public EditorWindow containerWindow { get; set; }
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public Load()
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{
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text = "Load";
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icon = AssetDatabase.LoadAssetAtPath<Texture2D>($"{iconPath}/Load.png");
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tooltip = "Load the entire scene";
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clicked += OnClick;
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}
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void OnClick()
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{
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if (!ScenePartitionUtils.TryGetScenePartitionSOForActiveScene(out ScenePartitionSO scenePartitionSO)) return;
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scenePartitionSO.LoadAll();
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}
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}
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[EditorToolbarElement(Id, typeof(SceneView))]
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public class Save : EditorToolbarButton, IAccessContainerWindow
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{
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public const string Id = "ScenePartition/Save";
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public EditorWindow containerWindow { get; set; }
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public Save()
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{
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text = "Save";
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icon = AssetDatabase.LoadAssetAtPath<Texture2D>($"{iconPath}/Save.png");
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tooltip = "Save scene";
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clicked += OnClick;
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}
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void OnClick()
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{
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if (!ScenePartitionUtils.TryGetScenePartitionSOForActiveScene(out ScenePartitionSO scenePartitionSO)) return;
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scenePartitionSO.Save();
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}
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}
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[EditorToolbarElement(Id, typeof(SceneView))]
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public class GenerateGrid : EditorToolbarButton, IAccessContainerWindow
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{
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public const string Id = "ScenePartition/GenerateGrid";
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public EditorWindow containerWindow { get; set; }
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public GenerateGrid()
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{
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text = "GenerateGrid";
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icon = AssetDatabase.LoadAssetAtPath<Texture2D>($"{iconPath}/GenerateGrid.png");
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tooltip = "Generate scene grid";
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clicked += OnClick;
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}
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void OnClick()
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{
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if (!ScenePartitionUtils.TryGetScenePartitionSOForActiveScene(out ScenePartitionSO scenePartitionSO)) return;
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scenePartitionSO.GenerateSceneGridData();
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}
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}
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}
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}
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