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84
Editor/ScenePartitionToolbar.cs
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Editor/ScenePartitionToolbar.cs
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using UnityEditor;
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using UnityEditor.Overlays;
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using UnityEditor.Toolbars;
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using UnityEngine;
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namespace VertexColor.ScenePartition.Editor
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{
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[Overlay(typeof(SceneView), "ScenePartition")]
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public class ScenePartitionToolbar : ToolbarOverlay
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{
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private const string iconPath = "Packages/com.vertexcolor.scenepartition/Editor/Icons";
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public ScenePartitionToolbar() : base(Load.Id, Save.Id, GenerateGrid.Id) { }
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[EditorToolbarElement(Id, typeof(SceneView))]
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public class Load : EditorToolbarButton, IAccessContainerWindow
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{
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public const string Id = "ScenePartition/Load";
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public EditorWindow containerWindow { get; set; }
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public Load()
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{
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text = "Load";
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icon = AssetDatabase.LoadAssetAtPath<Texture2D>($"{iconPath}/Load.png");
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tooltip = "Load the entire scene";
|
||||||
|
clicked += OnClick;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnClick()
|
||||||
|
{
|
||||||
|
if (!ScenePartitionUtils.TryGetScenePartitionSOForActiveScene(out ScenePartitionSO scenePartitionSO)) return;
|
||||||
|
|
||||||
|
scenePartitionSO.LoadAll();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[EditorToolbarElement(Id, typeof(SceneView))]
|
||||||
|
public class Save : EditorToolbarButton, IAccessContainerWindow
|
||||||
|
{
|
||||||
|
public const string Id = "ScenePartition/Save";
|
||||||
|
|
||||||
|
public EditorWindow containerWindow { get; set; }
|
||||||
|
|
||||||
|
public Save()
|
||||||
|
{
|
||||||
|
text = "Save";
|
||||||
|
icon = AssetDatabase.LoadAssetAtPath<Texture2D>($"{iconPath}/Save.png");
|
||||||
|
tooltip = "Save scene";
|
||||||
|
clicked += OnClick;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnClick()
|
||||||
|
{
|
||||||
|
if (!ScenePartitionUtils.TryGetScenePartitionSOForActiveScene(out ScenePartitionSO scenePartitionSO)) return;
|
||||||
|
|
||||||
|
scenePartitionSO.Save();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[EditorToolbarElement(Id, typeof(SceneView))]
|
||||||
|
public class GenerateGrid : EditorToolbarButton, IAccessContainerWindow
|
||||||
|
{
|
||||||
|
public const string Id = "ScenePartition/GenerateGrid";
|
||||||
|
|
||||||
|
public EditorWindow containerWindow { get; set; }
|
||||||
|
|
||||||
|
public GenerateGrid()
|
||||||
|
{
|
||||||
|
text = "GenerateGrid";
|
||||||
|
icon = AssetDatabase.LoadAssetAtPath<Texture2D>($"{iconPath}/GenerateGrid.png");
|
||||||
|
tooltip = "Generate scene grid";
|
||||||
|
clicked += OnClick;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnClick()
|
||||||
|
{
|
||||||
|
if (!ScenePartitionUtils.TryGetScenePartitionSOForActiveScene(out ScenePartitionSO scenePartitionSO)) return;
|
||||||
|
|
||||||
|
scenePartitionSO.GenerateSceneGridData();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Editor/ScenePartitionToolbar.cs.meta
Normal file
11
Editor/ScenePartitionToolbar.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fb370b37d068c4244acc38008f1960f1
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user