generated from max/template-unity-project
	Update ScenePartitionSO.cs
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		| @@ -42,13 +42,9 @@ namespace VertexColor.ScenePartition.Editor | |||||||
|         /// </summary> |         /// </summary> | ||||||
|         public void LoadAll() |         public void LoadAll() | ||||||
|         { |         { | ||||||
|             AssetDatabase.StartAssetEditing(); |  | ||||||
| 
 |  | ||||||
|             CreateScenePartitions(); |             CreateScenePartitions(); | ||||||
|             SortedSet<uint> ids = new SortedSet<uint>(scenePartitionData.ScenePartitions.Keys); |             SortedSet<uint> ids = new SortedSet<uint>(scenePartitionData.ScenePartitions.Keys); | ||||||
|             LoadScenePartitions(ids); |             LoadScenePartitions(ids); | ||||||
| 
 |  | ||||||
|             AssetDatabase.StopAssetEditing(); |  | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         private void CreateScenePartitions() |         private void CreateScenePartitions() | ||||||
|   | |||||||
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