ScenePartition/Runtime/SerializedStructures.cs

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using System.Collections.Generic;
using UnityEngine;
namespace VertexColor.ScenePartition
{
[System.Serializable]
public class ScenePartitionSortedList : SerializableSortedList<uint, ScenePartition> { }
[System.Serializable]
public class UintSortedSet : SerializableSortedSet<uint> { }
[System.Serializable]
public class SceneGridDictionary : SerializableDictionary<Vector2, List<uint>> { }
}