fec2cd8d24
- serialization - chunks - parralelfor test
120 lines
5.0 KiB
C#
120 lines
5.0 KiB
C#
using MoonTools.ECS;
|
|
using Nerfed.Runtime.Components;
|
|
using Nerfed.Runtime.Util;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Numerics;
|
|
|
|
// TODO:
|
|
// Explore if having a WorldTransform and LocalTransfom component each holding position, rotation, scale values and the matricies is useful.
|
|
// Often you need to either get or set these values.
|
|
// If so, we probably need a utility funciton to do so. Since changing these values means that we need to update all the related data + children as well.
|
|
|
|
// TODO:
|
|
// When modifying transform all the children need to be updated as well.
|
|
|
|
namespace Nerfed.Runtime.Systems
|
|
{
|
|
public class LocalToWorldSystem : MoonTools.ECS.System
|
|
{
|
|
public override IReadOnlySet<Type> ReadsComponents { get; } = new HashSet<Type> { typeof(LocalTransform) };
|
|
public override IReadOnlySet<Type> WritesComponents { get; } = new HashSet<Type> { typeof(LocalToWorld) };
|
|
|
|
private readonly bool useParallelFor = true;
|
|
private const int ParallelForMinCount = 32; // Below this, parallel overhead costs more than it saves.
|
|
private static readonly System.Threading.Tasks.ParallelOptions ParallelOptions = new()
|
|
{
|
|
MaxDegreeOfParallelism = Environment.ProcessorCount
|
|
};
|
|
private readonly Filter rootEntitiesFilter;
|
|
private readonly Filter entitiesWithoutLocalToWorldFilter;
|
|
private readonly Action<int> updateWorldTransform;
|
|
private ParallelWriter<LocalToWorld> _parallelWriter;
|
|
|
|
public LocalToWorldSystem(World world) : base(world)
|
|
{
|
|
rootEntitiesFilter = FilterBuilder.Include<LocalTransform>().Exclude<Child>().Build();
|
|
if (useParallelFor)
|
|
{
|
|
entitiesWithoutLocalToWorldFilter = FilterBuilder.Include<LocalTransform>().Exclude<LocalToWorld>().Build();
|
|
updateWorldTransform = UpdateWorldTransformByIndex;
|
|
}
|
|
}
|
|
|
|
public override void Update(TimeSpan delta)
|
|
{
|
|
if (rootEntitiesFilter.Empty)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (useParallelFor)
|
|
{
|
|
// This check is needed because some entities might not have a LocalToWorld component yet.
|
|
// Adding this during the loop will break.
|
|
Profiler.BeginSample("ParallelFor.LocalToWorldCheck");
|
|
foreach (Entity entity in entitiesWithoutLocalToWorldFilter.Entities) {
|
|
Set(entity, new LocalToWorld(Matrix4x4.Identity));
|
|
}
|
|
Profiler.EndSample();
|
|
|
|
// Acquire a ParallelWriter AFTER pre-allocation — all entities now have LocalToWorld.
|
|
// This writer only permits updating existing values; no structural mutations allowed.
|
|
_parallelWriter = World.GetParallelWriter<LocalToWorld>();
|
|
|
|
Profiler.BeginSample("ParallelFor.LocalToWorldUpdate");
|
|
if (rootEntitiesFilter.Count >= ParallelForMinCount)
|
|
{
|
|
Parallel.For(0, rootEntitiesFilter.Count, ParallelOptions, updateWorldTransform);
|
|
}
|
|
else
|
|
{
|
|
// Not enough work to justify thread overhead — run serially.
|
|
for (int i = 0; i < rootEntitiesFilter.Count; i++)
|
|
{
|
|
updateWorldTransform(i);
|
|
}
|
|
}
|
|
Profiler.EndSample();
|
|
}
|
|
else
|
|
{
|
|
foreach (Entity entity in rootEntitiesFilter.Entities)
|
|
{
|
|
// Profiler.BeginSample("UpdateWorldTransform");
|
|
UpdateWorldTransform(entity, Matrix4x4.Identity);
|
|
// Profiler.EndSample();
|
|
}
|
|
}
|
|
}
|
|
|
|
private void UpdateWorldTransformByIndex(int entityFilterIndex)
|
|
{
|
|
// Profiler.BeginSample("UpdateWorldTransformByIndex");
|
|
Entity entity = rootEntitiesFilter.NthEntity(entityFilterIndex);
|
|
UpdateWorldTransform(entity, Matrix4x4.Identity);
|
|
// Profiler.EndSample();
|
|
}
|
|
|
|
private void UpdateWorldTransform(in Entity entity, Matrix4x4 localToWorldMatrix)
|
|
{
|
|
if (Has<LocalTransform>(entity))
|
|
{
|
|
LocalTransform localTransform = Get<LocalTransform>(entity);
|
|
localToWorldMatrix = Matrix4x4.Multiply(localToWorldMatrix, localTransform.TRS());
|
|
LocalToWorld localToWorld = new(localToWorldMatrix);
|
|
|
|
if (useParallelFor)
|
|
_parallelWriter.Set(entity, localToWorld); // thread-safe: direct write, no structural mutation
|
|
else
|
|
Set(entity, localToWorld);
|
|
}
|
|
|
|
ReverseSpanEnumerator<Entity> childEntities = World.InRelations<ChildParentRelation>(entity);
|
|
foreach (Entity childEntity in childEntities)
|
|
{
|
|
UpdateWorldTransform(childEntity, localToWorldMatrix);
|
|
}
|
|
}
|
|
}
|
|
} |