135 lines
4.0 KiB
C#
135 lines
4.0 KiB
C#
using Nerfed.Runtime;
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namespace Nerfed.Editor.Project;
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internal static class EditorProject
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{
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internal static Compiler.Project Project { get; private set; } = null;
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internal static string ProjectFilePath { get; private set; } = string.Empty;
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internal static string ProjectSolutionFilePath { get; private set; } = string.Empty;
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internal static string ProjectDirectory { get; private set; } = string.Empty;
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internal static string ProjectContentDirectory { get; private set; } = string.Empty;
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internal static string ProjectTempDirectory { get; private set; } = string.Empty;
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internal static bool Create(string projectFilePath, string projectName)
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{
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Close();
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if (!Compiler.Project.Create(projectFilePath, projectName, out Compiler.Project project))
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{
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return false;
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}
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Open(projectFilePath);
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Log.Info($"Succesfully created project.");
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return true;
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}
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internal static bool Open(string projectFilePath)
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{
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Close();
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if(!Compiler.Project.Open(projectFilePath, out Compiler.Project project))
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{
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return false;
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}
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Project = project;
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ProjectFilePath = projectFilePath;
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ProjectDirectory = Path.GetDirectoryName(projectFilePath);
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string projectSolutionFilePath = Path.Combine(ProjectDirectory, Project.Name + Compiler.Generator.SolutionExtensionName);
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if (File.Exists(projectSolutionFilePath))
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{
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ProjectSolutionFilePath = projectSolutionFilePath;
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}
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SetupDefaultFolders();
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Compile();
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Log.Info($"Opened project: {project.Name}");
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return true;
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}
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internal static void Close()
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{
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Project = null;
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ProjectFilePath = string.Empty;
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ProjectSolutionFilePath = string.Empty;
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ProjectDirectory = string.Empty;
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ProjectContentDirectory = string.Empty;
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ProjectTempDirectory = string.Empty;
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}
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internal static bool Save()
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{
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if(Project == null)
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{
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return false;
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}
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return Compiler.Project.Save(Project, ProjectFilePath);
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}
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internal static void Compile()
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{
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if(Project == null)
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{
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return;
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}
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Compiler.Compiler.Compile(ProjectFilePath, "Debug");
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}
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internal static void GenerateSolution()
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{
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if(Project == null)
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{
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return;
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}
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Compiler.Generator.GenerateSolution(ProjectDirectory, Project, out string solutionFilePath);
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ProjectSolutionFilePath = solutionFilePath;
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}
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private static void SetupDefaultFolders()
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{
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if (Project == null || ProjectDirectory == null)
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{
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return;
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}
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string contentDirectory = Path.Combine(ProjectDirectory, "Content");
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if (!Directory.Exists(contentDirectory))
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{
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Directory.CreateDirectory(contentDirectory);
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}
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ProjectContentDirectory = contentDirectory;
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string scriptsDirectory = Path.Combine(ProjectContentDirectory, "Scripts");
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if (!Directory.Exists(scriptsDirectory))
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{
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Directory.CreateDirectory(scriptsDirectory);
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}
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string scriptsRuntimePath = Path.Combine(scriptsDirectory, "Runtime");
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if (!Directory.Exists(scriptsRuntimePath))
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{
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Directory.CreateDirectory(scriptsRuntimePath);
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}
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// Test create csproject.
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string gameplayRuntimeFilePath = Path.Combine(scriptsRuntimePath, Compiler.Generator.AssemblyDefinitionExtensionName);
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if (!File.Exists(gameplayRuntimeFilePath))
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{
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Compiler.AssemblyDefinition.Create(gameplayRuntimeFilePath, "Gameplay", out Compiler.AssemblyDefinition project);
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}
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string tempDirectory = Path.Combine(ProjectDirectory, "Temp");
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if (!Directory.Exists(tempDirectory))
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{
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Directory.CreateDirectory(tempDirectory);
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}
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ProjectTempDirectory = tempDirectory;
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}
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} |