190 lines
6.7 KiB
C#
190 lines
6.7 KiB
C#
using ImGuiNET;
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using MoonTools.ECS;
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using Nerfed.Editor.Components;
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using Nerfed.Runtime;
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using Nerfed.Runtime.Components;
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using Nerfed.Runtime.Util;
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namespace Nerfed.Editor.Systems
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{
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// Window that draws entities.
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internal class EditorHierarchyWindow : MoonTools.ECS.System
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{
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private const ImGuiTreeNodeFlags baseFlags = ImGuiTreeNodeFlags.OpenOnArrow | ImGuiTreeNodeFlags.OpenOnDoubleClick | ImGuiTreeNodeFlags.SpanAvailWidth;
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//private readonly Filter rootEntitiesWithTransformFilter;
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//private readonly Filter rootEntitiesFilterBroken;
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private readonly Filter rootEntitiesFilter;
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private readonly EditorHierachySelectionSystem hierachySelectionSystem;
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public EditorHierarchyWindow(World world) : base(world)
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{
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//rootEntitiesWithTransformFilter = FilterBuilder.Include<LocalTransform>().Exclude<Child>().Build();
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// TODO: this doesn't work.
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//rootEntitiesFilterBroken = FilterBuilder.Exclude<Child>().Build();
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// Maybe the parent/child functions should add a root component when not being a child.
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rootEntitiesFilter = FilterBuilder.Include<Root>().Build();
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// Maybe instead of a root, if we need a component that is always on an entity and has some use we could create something like a VersionComponent which only hold an int.
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// The version would update each time something changes on the entity.
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// Or a EditorComponent, just a component that always gets added when in editor mode.
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hierachySelectionSystem = new EditorHierachySelectionSystem(world);
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}
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public override void Update(TimeSpan delta)
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{
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ImGui.Begin("Hierarchy");
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ImGuiTreeNodeFlags flags = baseFlags;
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flags |= ImGuiTreeNodeFlags.DefaultOpen;
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if (ImGui.TreeNodeEx("World", flags))
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{
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if (ImGui.BeginDragDropTarget())
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{
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unsafe
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{
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ImGuiPayloadPtr payload = ImGui.AcceptDragDropPayload($"{nameof(EditorHierarchyWindow)}");
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if (payload.NativePtr != null)
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{
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Entity* data = (Entity*)payload.Data;
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Entity child = data[0];
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Log.Info($"Dropped {child.ID}");
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Transform.RemoveParent(World, child);
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}
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}
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ImGui.EndDragDropTarget();
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}
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//foreach (Entity entity in rootEntitiesWithTransformFilter.Entities)
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//{
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// DrawEntityAndChildren(entity);
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//}
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foreach (Entity entity in rootEntitiesFilter.Entities)
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{
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DrawEntityAndChildren(entity);
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}
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ImGui.TreePop();
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}
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ImGui.End();
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hierachySelectionSystem.Update(delta);
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}
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private void DrawEntityAndChildren(in Entity entity)
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{
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ImGuiTreeNodeFlags flags = baseFlags;
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if (!World.HasInRelation<ChildParentRelation>(entity))
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{
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flags |= ImGuiTreeNodeFlags.Leaf;
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}
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if (World.Has<SelectedInHierachy>(entity))
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{
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flags |= ImGuiTreeNodeFlags.Selected;
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}
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if (ImGui.TreeNodeEx($"{entity.ID} | {GetTag(entity)}", flags))
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{
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// TODO: fix selection, look at ImGui 1.91, https://github.com/ocornut/imgui/wiki/Multi-Select
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// Selection.
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if (ImGui.IsItemClicked() && !ImGui.IsItemToggledOpen())
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{
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World.Set(entity, new ClickedInHierachy());
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}
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// Drag and drop.
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if (ImGui.BeginDragDropSource())
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{
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unsafe
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{
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fixed (Entity* payload = &entity)
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{
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ImGui.SetDragDropPayload($"{nameof(EditorHierarchyWindow)}", (IntPtr)payload, (uint)sizeof(Entity));
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}
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}
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ImGui.EndDragDropSource();
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}
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if (ImGui.BeginDragDropTarget())
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{
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unsafe
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{
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ImGuiPayloadPtr payload = ImGui.AcceptDragDropPayload($"{nameof(EditorHierarchyWindow)}");
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if (payload.NativePtr != null)
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{
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Entity ent = *(Entity*)payload.Data;
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Log.Info($"Dropped {ent.ID}");
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Transform.SetParent(World, ent, entity);
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}
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}
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ImGui.EndDragDropTarget();
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}
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// Draw children.
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ReverseSpanEnumerator<Entity> childEntities = World.InRelations<ChildParentRelation>(entity);
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foreach (Entity childEntity in childEntities)
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{
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DrawEntityAndChildren(childEntity);
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}
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ImGui.TreePop();
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}
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}
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// System for handling the selected entities in the hierachy.
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private class EditorHierachySelectionSystem : MoonTools.ECS.System
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{
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private readonly Filter selectedEntities;
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private readonly Filter clickedEntities;
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public EditorHierachySelectionSystem(World world) : base(world)
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{
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selectedEntities = FilterBuilder.Include<SelectedInHierachy>().Build();
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clickedEntities = FilterBuilder.Include<ClickedInHierachy>().Build();
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}
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public override void Update(TimeSpan delta)
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{
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ImGuiIOPtr io = ImGui.GetIO();
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if (!clickedEntities.Empty && !io.KeyCtrl)
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{
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foreach (Entity entity in selectedEntities.Entities)
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{
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Remove<SelectedInHierachy>(entity);
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}
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}
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foreach (Entity entity in clickedEntities.Entities)
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{
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// Unselect.
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if (Has<SelectedInHierachy>(entity))
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{
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Remove<SelectedInHierachy>(entity);
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}
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// Select.
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else
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{
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Set(entity, new SelectedInHierachy());
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}
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Remove<ClickedInHierachy>(entity);
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}
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}
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}
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}
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} |