135 lines
3.7 KiB
C#
135 lines
3.7 KiB
C#
using Nerfed.Runtime;
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namespace Nerfed.Editor.Project;
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internal static class EditorProject
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{
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internal static Compiler.Project Project { get; private set; } = null;
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internal static string ProjectFilePath { get; private set; } = string.Empty;
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internal static string ProjectSolutionFilePath { get; private set; } = string.Empty;
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internal static string ProjectPath { get; private set; } = string.Empty;
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internal static string ProjectContentPath { get; private set; } = string.Empty;
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internal static string ProjectTempPath { get; private set; } = string.Empty;
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internal static bool Create(string projectFilePath, string projectName)
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{
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Close();
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if (!Compiler.Project.Create(projectFilePath, projectName, out Compiler.Project project))
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{
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return false;
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}
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Open(projectFilePath);
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Log.Info($"Succesfully created project.");
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return true;
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}
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internal static bool Open(string path)
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{
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Close();
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if(!Compiler.Project.Open(path, out Compiler.Project project))
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{
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return false;
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}
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Project = project;
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ProjectFilePath = path;
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ProjectPath = Path.GetDirectoryName(path);
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string projectSolutionFilePath = Path.Combine(ProjectPath, Project.Name + ".sln");
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if (File.Exists(projectSolutionFilePath))
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{
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ProjectSolutionFilePath = projectSolutionFilePath;
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}
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SetupDefaultFolders();
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Compile();
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Log.Info($"Opened project: {project.Name}");
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return true;
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}
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internal static void Close()
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{
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Project = null;
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ProjectFilePath = string.Empty;
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ProjectSolutionFilePath = string.Empty;
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ProjectPath = string.Empty;
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ProjectContentPath = string.Empty;
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ProjectTempPath = string.Empty;
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}
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internal static bool Save()
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{
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if(Project == null)
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{
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return false;
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}
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return Compiler.Project.Save(Project, ProjectFilePath);
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}
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internal static void Compile()
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{
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if(Project == null)
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{
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return;
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}
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Nerfed.Compiler.Compiler.Compile(ProjectFilePath, "Debug");
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}
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internal static void GenerateSolution()
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{
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if(Project == null)
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{
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return;
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}
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Nerfed.Compiler.Compiler.GenerateSolution(ProjectPath, Project, out string solutionFilePath);
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ProjectSolutionFilePath = solutionFilePath;
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}
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private static void SetupDefaultFolders()
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{
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if (Project == null || ProjectPath == null)
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{
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return;
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}
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string contentPath = Path.Combine(ProjectPath, "Content");
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if (!Directory.Exists(contentPath))
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{
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Directory.CreateDirectory(contentPath);
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}
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ProjectContentPath = contentPath;
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string scriptsPath = Path.Combine(ProjectContentPath, "Scripts");
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if (!Directory.Exists(scriptsPath))
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{
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Directory.CreateDirectory(scriptsPath);
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}
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string scriptsRuntimePath = Path.Combine(scriptsPath, "Runtime");
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if (!Directory.Exists(scriptsRuntimePath))
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{
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Directory.CreateDirectory(scriptsRuntimePath);
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}
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// Test create csproject.
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string gameplayRuntimePath = Path.Combine(scriptsRuntimePath, ".csproject");
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if (!File.Exists(gameplayRuntimePath))
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{
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Compiler.CSProject.Create(gameplayRuntimePath, "Gameplay", out Compiler.CSProject project);
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}
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string tempPath = Path.Combine(ProjectPath, "Temp");
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if (!Directory.Exists(tempPath))
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{
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Directory.CreateDirectory(tempPath);
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}
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ProjectTempPath = tempPath;
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}
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} |