35 lines
941 B
C#
35 lines
941 B
C#
namespace Nerfed.Runtime;
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public enum FrameLimiterMode
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{
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/// <summary>
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/// The game will render at the maximum possible framerate that the computing resources allow. <br/>
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/// Note that this may lead to overheating, resource starvation, etc.
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/// </summary>
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Uncapped,
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/// <summary>
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/// The game will render no more than the specified frames per second.
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/// </summary>
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Capped
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}
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/// <summary>
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/// The Game's frame limiter setting. Specifies uncapped framerate or a maximum rendering frames per second value. <br/>
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/// Note that this is separate from the Game's Update timestep and can be a different value.
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/// </summary>
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public struct FrameLimiterSettings
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{
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public FrameLimiterMode Mode;
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/// <summary>
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/// If Mode is set to Capped, this is the maximum frames per second that will be rendered.
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/// </summary>
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public int Cap;
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public FrameLimiterSettings(
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FrameLimiterMode mode,
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int cap
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) {
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Mode = mode;
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Cap = cap;
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}
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} |