Nerfed/Nerfed.Runtime/Content/Shaders/imgui-vertex.glsl

21 lines
446 B
GLSL

#version 450
layout (location = 0) in vec2 in_position;
layout (location = 1) in vec2 in_texCoord;
layout (location = 2) in vec4 in_color;
layout (set = 1, binding = 0) uniform ProjectionMatrixBuffer
{
mat4 projection_matrix;
};
layout (location = 0) out vec4 color;
layout (location = 1) out vec2 texCoord;
void main()
{
gl_Position = projection_matrix * vec4(in_position, 0, 1);
color = in_color;
texCoord = in_texCoord;
}