Nerfed/Nerfed.Runtime/Util/Transform.cs

58 lines
2.8 KiB
C#

using MoonTools.ECS;
using Nerfed.Runtime.Components;
using System.Collections.Generic;
using System.Numerics;
namespace Nerfed.Runtime.Util
{
// https://github.com/needle-mirror/com.unity.entities/blob/master/Unity.Transforms/TransformHelpers.cs
internal static class Transform
{
public static Vector3 Forward(in this Matrix4x4 matrix) => new Vector3(matrix.M31, matrix.M32, matrix.M33);
public static Vector3 Back(in this Matrix4x4 matrix) => -matrix.Forward();
public static Vector3 Up(in this Matrix4x4 matrix) => new Vector3(matrix.M21, matrix.M22, matrix.M23);
public static Vector3 Down(in this Matrix4x4 matrix) => -matrix.Up();
public static Vector3 Right(in this Matrix4x4 matrix) => new Vector3(matrix.M11, matrix.M12, matrix.M13);
public static Vector3 Left(in this Matrix4x4 matrix) => -matrix.Right();
//public static Vector3 Translation(in this Matrix4x4 matrix) => new Vector3();
//public static Quaternion Rotation(in this Matrix4x4 matrix) => new Quaternion();
public static Matrix4x4 TRS(in this LocalTransform localTransform)
{
return Matrix4x4.CreateScale(localTransform.scale) *
Matrix4x4.CreateFromQuaternion(localTransform.rotation) *
Matrix4x4.CreateTranslation(localTransform.position);
}
// Force update the transform data of an entity (and children).
// Useful for when you need precise up to date transform data.
public static void ForceUpdateLocalToWorld(in World world, in Entity entity)
{
Matrix4x4 parentLocalToWorldMatrix = Matrix4x4.Identity;
if (world.Has<Parent>(entity))
{
Entity parent = world.Get<Parent>(entity).parentEntity;
parentLocalToWorldMatrix = world.Get<LocalToWorld>(parent).localToWorldMatrix;
}
ForceUpdateLocalToWorld(world, entity, parentLocalToWorldMatrix);
}
private static void ForceUpdateLocalToWorld(in World world, in Entity entity, in Matrix4x4 parentLocalToWorldMatrix)
{
LocalTransform localTransform = world.Get<LocalTransform>(entity);
Matrix4x4 localToWorldMatrix = Matrix4x4.Multiply(parentLocalToWorldMatrix, localTransform.TRS());
LocalToWorld localToWorld = new(localToWorldMatrix);
world.Set(entity, localToWorld);
Log.Info($"Entity {entity} | local position {localTransform.position} | world position {localToWorldMatrix.Translation}");
ReverseSpanEnumerator<Entity> childEntities = world.OutRelations<ChildRelation>(entity);
foreach (Entity childEntity in childEntities)
{
ForceUpdateLocalToWorld(world, childEntity, parentLocalToWorldMatrix);
}
}
}
}