Files
Nerfed/Nerfed.Runtime/Systems/LocalToWorldSystem.cs
T

94 lines
3.7 KiB
C#

using MoonTools.ECS;
using Nerfed.Runtime.Components;
using Nerfed.Runtime.Util;
using System.Numerics;
// TODO:
// Explore if having a WorldTransform and LocalTransfom component each holding position, rotation, scale values and the matricies is useful.
// Often you need to either get or set these values.
// If so, we probably need a utility funciton to do so. Since changing these values means that we need to update all the related data + children as well.
// TODO:
// When modifying transform all the children need to be updated as well.
namespace Nerfed.Runtime.Systems
{
public class LocalToWorldSystem : MoonTools.ECS.System
{
private readonly JobSystem jobs;
private readonly Filter rootEntitiesFilter;
private readonly Filter entitiesWithoutLocalToWorldFilter;
private readonly Action<int> updateWorldTransformByIndex;
public LocalToWorldSystem(World world, JobSystem jobs = null) : base(world)
{
this.jobs = jobs ?? JobSystem.Default;
rootEntitiesFilter = FilterBuilder.Include<LocalTransform>().Exclude<Child>().Build();
entitiesWithoutLocalToWorldFilter = FilterBuilder.Include<LocalTransform>().Exclude<LocalToWorld>().Build();
updateWorldTransformByIndex = UpdateWorldTransformByIndex;
}
public override void Update(TimeSpan delta)
{
if (rootEntitiesFilter.Empty)
{
return;
}
if (this.jobs.WorkerCount > 0)
{
Profiler.BeginSample("LocalToWorldCheck");
// Structural pre-pass: ensure LocalToWorld exists on all entities before parallel writes.
foreach (Entity entity in entitiesWithoutLocalToWorldFilter.Entities)
{
Set(entity, new LocalToWorld(Matrix4x4.Identity));
}
Profiler.EndSample();
Profiler.BeginSample("LocalToWorldUpdate");
this.jobs.Dispatch(rootEntitiesFilter.Count, updateWorldTransformByIndex);
Profiler.EndSample();
}
else
{
foreach (Entity entity in rootEntitiesFilter.Entities)
{
Profiler.BeginSample("UpdateWorldTransform");
UpdateWorldTransform(entity, Matrix4x4.Identity);
Profiler.EndSample();
}
}
}
private void UpdateWorldTransformByIndex(int entityFilterIndex)
{
using ProfilerScope scope = new("UpdateWorldTransformByIndex");
Entity entity = rootEntitiesFilter.NthEntity(entityFilterIndex);
UpdateWorldTransform(entity, Matrix4x4.Identity);
}
private void UpdateWorldTransform(in Entity entity, Matrix4x4 localToWorldMatrix)
{
if (Has<LocalTransform>(entity))
{
LocalTransform localTransform = Get<LocalTransform>(entity);
localToWorldMatrix = Matrix4x4.Multiply(localToWorldMatrix, localTransform.TRS());
LocalToWorld localToWorld = new(localToWorldMatrix);
#if DEBUG
if (!Has<LocalToWorld>(entity))
{
throw new InvalidOperationException(
$"Entity {entity} is missing LocalToWorld. Ensure the structural pre-pass runs before parallel dispatch.");
}
#endif
Set(entity, localToWorld);
}
ReverseSpanEnumerator<Entity> childEntities = World.InRelations<ChildParentRelation>(entity);
foreach (Entity childEntity in childEntities)
{
UpdateWorldTransform(childEntity, localToWorldMatrix);
}
}
}
}