To test the ECS start with making some base systems to test it and get to know it.
To Test:
Transform system, as this relies on order, unexpected need for data at any given time, entity relations, output matrices
ParentChild system, for the transform system
Simple Renderer system, to use the data from transform system to render objects with it.
Editor tooling, see if we can also make the editor using the ecs
PlayMode, see if we can enter exit playmode with snapshots or something...
To test the ECS start with making some base systems to test it and get to know it.
To Test:
- Transform system, as this relies on order, unexpected need for data at any given time, entity relations, output matrices
- ParentChild system, for the transform system
- Simple Renderer system, to use the data from transform system to render objects with it.
- Editor tooling, see if we can also make the editor using the ecs
- PlayMode, see if we can enter exit playmode with snapshots or something...
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Test out MoonTools.ECS if that is usable as an ECS system.
To test the ECS start with making some base systems to test it and get to know it.
To Test: