testing building some core systems
- serialization - chunks - parralelfor test
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namespace Nerfed.Runtime.Scene;
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/// <summary>
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/// Marks an unmanaged struct as a serializable scene relation kind.
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/// Both endpoints and the data payload will be saved/loaded by the scene system.
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/// The <see cref="Components.ChildParentRelation"/> hierarchy is handled separately via
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/// <see cref="SceneEntityData.ParentId"/> and should NOT be marked with this attribute.
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/// </summary>
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[AttributeUsage(AttributeTargets.Struct, Inherited = false)]
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public sealed class SceneRelationAttribute : Attribute { }
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