- Fixed bug in builder when no content files exist

This commit is contained in:
robert 2024-07-12 23:08:52 +02:00
parent dd3bbf1d5b
commit d45f7c3b8c
2 changed files with 57 additions and 49 deletions

View File

@ -37,12 +37,15 @@ public void Run(BuildArgs args)
CollectAssetFiles(absContentPath, absContentPath, ref contentFiles);
}
if (contentFiles.Count > 0)
{
string importPath = $"{args.ProjectPath}/{PathUtil.ImportFolderName}";
ParallelOptions parallelOptions = new ParallelOptions
{
MaxDegreeOfParallelism = contentFiles.Count
};
Parallel.ForEach(contentFiles, parallelOptions, relativeFile =>
{
try
@ -89,13 +92,14 @@ public void Run(BuildArgs args)
Console.Error.WriteLine($"Import error on asset '{relativeFile}': {e.Message}");
}
});
}
Console.WriteLine($"Build content completed in {stopwatch.Elapsed.TotalSeconds:F2} seconds");
}
private void CopyLibs(string projectPath)
{
string libDir = $"{Directory.GetCurrentDirectory()}/../../Native/";
string libDir = $"{AppDomain.CurrentDomain.BaseDirectory}/../../Native/";
if (OperatingSystem.IsWindows())
{
libDir += "x64";

View File

@ -27,4 +27,8 @@
</ItemGroup>
<Import Project=".\CopyLibs.targets"/>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="&quot;$(ProjectDir)../Tools/Nerfed.Builder/Nerfed.Builder&quot; -build -projectPath $(ProjectDir) -platform Desktop" />
</Target>
</Project>