- Fixed bug in builder when no content files exist
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dd3bbf1d5b
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@ -37,12 +37,15 @@ public void Run(BuildArgs args)
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CollectAssetFiles(absContentPath, absContentPath, ref contentFiles);
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}
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if (contentFiles.Count > 0)
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{
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string importPath = $"{args.ProjectPath}/{PathUtil.ImportFolderName}";
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ParallelOptions parallelOptions = new ParallelOptions
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{
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MaxDegreeOfParallelism = contentFiles.Count
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};
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Parallel.ForEach(contentFiles, parallelOptions, relativeFile =>
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{
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try
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@ -89,13 +92,14 @@ public void Run(BuildArgs args)
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Console.Error.WriteLine($"Import error on asset '{relativeFile}': {e.Message}");
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}
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});
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}
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Console.WriteLine($"Build content completed in {stopwatch.Elapsed.TotalSeconds:F2} seconds");
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}
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private void CopyLibs(string projectPath)
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{
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string libDir = $"{Directory.GetCurrentDirectory()}/../../Native/";
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string libDir = $"{AppDomain.CurrentDomain.BaseDirectory}/../../Native/";
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if (OperatingSystem.IsWindows())
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{
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libDir += "x64";
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@ -27,4 +27,8 @@
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</ItemGroup>
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<Import Project=".\CopyLibs.targets"/>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent">
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<Exec Command=""$(ProjectDir)../Tools/Nerfed.Builder/Nerfed.Builder" -build -projectPath $(ProjectDir) -platform Desktop" />
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</Target>
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</Project>
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