Add component button
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@ -7,18 +7,29 @@ namespace Nerfed.Runtime.Serialization;
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public static class ComponentHelper
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{
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// Auto generate this.
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public static readonly Dictionary<Type, Func<World, Entity, ValueType>> GetComponentByType = new()
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{
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{ typeof(LocalTransform), (world, entity) => world.Get<LocalTransform>(entity) },
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{ typeof(Root), (world, entity) => world.Get<Root>(entity) },
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};
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// Auto generate this.
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public static readonly Dictionary<Type, Action<World, Entity, ValueType>> SetComponentByType = new()
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{
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{ typeof(LocalTransform), (world, entity, component) => world.Set(entity, (LocalTransform)component) },
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{ typeof(Root), (world, entity, component) => world.Set(entity, (Root)component) },
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};
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// Auto generate this, but it should only contain user assignable components (so something like 'root' should be excluded).
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// Maybe use an attribute for this.
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public static readonly Dictionary<Type, Action<World, Entity>> AddComponentByType = new()
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{
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{ typeof(LocalTransform), (world, entity) => world.Set(entity, LocalTransform.Identity) },
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};
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// Auto generate this, but also keep the option for 'custom inspectors'.
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// Maybe via attribute?
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public static readonly Dictionary<Type, Action<World, Entity>> ComponentInspectorByType = new()
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{
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{
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@ -31,7 +42,7 @@ public static class ComponentHelper
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ImGui.BeginGroup();
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ImGui.Text($"{nameof(LocalTransform)}");
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isDirty |= ImGui.DragFloat3("Position", ref position, 0.2f, float.MinValue, float.MaxValue, "%f0 m"); // TODO: right format.
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isDirty |= ImGui.DragFloat3("Position", ref position, 0.2f, float.MinValue, float.MaxValue /*, "%f0 m" */); // TODO: right format.
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isDirty |= ImGui.DragFloat3("Rotation", ref eulerAngles);
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isDirty |= ImGui.DragFloat3("Scale", ref scale);
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ImGui.EndGroup();
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