naming
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b4c3b5ed18
commit
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@ -80,7 +80,7 @@ internal static void Compile()
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return;
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return;
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}
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}
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Nerfed.Compiler.Compiler.Compile(ProjectFilePath, "Debug");
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Compiler.Compiler.Compile(ProjectFilePath, "Debug");
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}
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}
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internal static void GenerateSolution()
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internal static void GenerateSolution()
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@ -90,7 +90,7 @@ internal static void GenerateSolution()
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return;
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return;
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}
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}
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Nerfed.Compiler.Generator.GenerateSolution(ProjectDirectory, Project, out string solutionFilePath);
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Compiler.Generator.GenerateSolution(ProjectDirectory, Project, out string solutionFilePath);
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ProjectSolutionFilePath = solutionFilePath;
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ProjectSolutionFilePath = solutionFilePath;
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}
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}
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@ -101,35 +101,35 @@ private static void SetupDefaultFolders()
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return;
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return;
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}
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}
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string contentPath = Path.Combine(ProjectDirectory, "Content");
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string contentDirectory = Path.Combine(ProjectDirectory, "Content");
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if (!Directory.Exists(contentPath))
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if (!Directory.Exists(contentDirectory))
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{
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{
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Directory.CreateDirectory(contentPath);
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Directory.CreateDirectory(contentDirectory);
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}
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}
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ProjectContentDirectory = contentPath;
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ProjectContentDirectory = contentDirectory;
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string scriptsPath = Path.Combine(ProjectContentDirectory, "Scripts");
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string scriptsDirectory = Path.Combine(ProjectContentDirectory, "Scripts");
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if (!Directory.Exists(scriptsPath))
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if (!Directory.Exists(scriptsDirectory))
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{
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{
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Directory.CreateDirectory(scriptsPath);
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Directory.CreateDirectory(scriptsDirectory);
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}
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}
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string scriptsRuntimePath = Path.Combine(scriptsPath, "Runtime");
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string scriptsRuntimePath = Path.Combine(scriptsDirectory, "Runtime");
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if (!Directory.Exists(scriptsRuntimePath))
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if (!Directory.Exists(scriptsRuntimePath))
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{
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{
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Directory.CreateDirectory(scriptsRuntimePath);
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Directory.CreateDirectory(scriptsRuntimePath);
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}
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}
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// Test create csproject.
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// Test create csproject.
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string gameplayRuntimePath = Path.Combine(scriptsRuntimePath, Compiler.Generator.AssemblyDefinitionExtensionName);
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string gameplayRuntimeFilePath = Path.Combine(scriptsRuntimePath, Compiler.Generator.AssemblyDefinitionExtensionName);
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if (!File.Exists(gameplayRuntimePath))
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if (!File.Exists(gameplayRuntimeFilePath))
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{
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{
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Compiler.AssemblyDefinition.Create(gameplayRuntimePath, "Gameplay", out Compiler.AssemblyDefinition project);
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Compiler.AssemblyDefinition.Create(gameplayRuntimeFilePath, "Gameplay", out Compiler.AssemblyDefinition project);
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}
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}
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string tempPath = Path.Combine(ProjectDirectory, "Temp");
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string tempDirectory = Path.Combine(ProjectDirectory, "Temp");
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if (!Directory.Exists(tempPath))
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if (!Directory.Exists(tempDirectory))
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{
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{
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Directory.CreateDirectory(tempPath);
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Directory.CreateDirectory(tempDirectory);
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}
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}
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ProjectTempDirectory = tempPath;
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ProjectTempDirectory = tempDirectory;
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}
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}
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}
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}
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@ -1,7 +1,7 @@
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using ImGuiNET;
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using ImGuiNET;
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namespace Nerfed.Editor.Project
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namespace Nerfed.Editor.Project;
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{
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internal static class ProjectGui
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internal static class ProjectGui
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{
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{
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private static string projectDirectory = string.Empty;
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private static string projectDirectory = string.Empty;
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@ -65,4 +65,3 @@ internal static void OnGui()
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ImGui.End();
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ImGui.End();
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}
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}
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}
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}
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}
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