Setup entry point + integrated moonworks stuff
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@@ -0,0 +1,30 @@
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using System;
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using System.Threading;
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namespace Nerfed.Runtime.Graphics;
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public abstract class RefreshResource : GraphicsResource
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{
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public IntPtr Handle { get => handle; internal set => handle = value; }
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private IntPtr handle;
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protected abstract Action<IntPtr, IntPtr> ReleaseFunction { get; }
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protected RefreshResource(GraphicsDevice device) : base(device)
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{
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}
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protected override void Dispose(bool disposing)
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{
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if (!IsDisposed)
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{
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// Atomically call release function in case this is called from the finalizer thread
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IntPtr toDispose = Interlocked.Exchange(ref handle, IntPtr.Zero);
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if (toDispose != IntPtr.Zero)
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{
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ReleaseFunction(Device.Handle, toDispose);
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}
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}
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base.Dispose(disposing);
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}
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}
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