Setup entry point + integrated moonworks stuff
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#region License
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/* MoonWorks - Game Development Framework
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* Copyright 2021 Evan Hemsley
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*/
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/* Derived from code by Ethan Lee (Copyright 2009-2021).
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* Released under the Microsoft Public License.
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* See fna.LICENSE for details.
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* Derived from code by the Mono.Xna Team (Copyright 2006).
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* Released under the MIT License. See monoxna.LICENSE for details.
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*/
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#endregion
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#region Using Statements
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using System;
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using System.Numerics;
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#endregion
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namespace Nerfed.Runtime.Graphics.PackedVector;
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public struct Short2 : IPackedVector<uint>, IEquatable<Short2>
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{
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#region Public Properties
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public uint PackedValue
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{
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get
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{
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return packedValue;
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}
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set
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{
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packedValue = value;
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}
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}
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#endregion
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#region Private Variables
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private uint packedValue;
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#endregion
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#region Public Constructors
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public Short2(Vector2 vector)
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{
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packedValue = Pack(vector.X, vector.Y);
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}
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public Short2(float x, float y)
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{
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packedValue = Pack(x, y);
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}
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#endregion
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#region Public Methods
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public Vector2 ToVector2()
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{
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return new Vector2(
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(short) (packedValue & 0xFFFF),
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(short) (packedValue >> 16)
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);
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}
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#endregion
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#region IPackedVector Methods
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void IPackedVector.PackFromVector4(Vector4 vector)
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{
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packedValue = Pack(vector.X, vector.Y);
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}
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Vector4 IPackedVector.ToVector4()
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{
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return new Vector4(ToVector2(), 0.0f, 1.0f);
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}
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#endregion
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#region Public Static Operators and Override Methods
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public static bool operator !=(Short2 a, Short2 b)
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{
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return a.packedValue != b.packedValue;
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}
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public static bool operator ==(Short2 a, Short2 b)
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{
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return a.packedValue == b.packedValue;
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}
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public override bool Equals(object obj)
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{
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return (obj is Short2) && Equals((Short2) obj);
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}
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public bool Equals(Short2 other)
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{
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return this == other;
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}
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public override int GetHashCode()
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{
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return packedValue.GetHashCode();
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}
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public override string ToString()
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{
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return packedValue.ToString("X");
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}
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#endregion
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#region Private Static Pack Method
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private static uint Pack(float x, float y)
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{
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return (uint) (
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((int) System.Math.Round(Math.Clamp(x, -32768, 32767)) & 0x0000FFFF) |
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(((int) System.Math.Round(Math.Clamp(y, -32768, 32767))) << 16)
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);
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}
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#endregion
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}
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