Setup entry point + integrated moonworks stuff
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#region License
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/* MoonWorks - Game Development Framework
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* Copyright 2021 Evan Hemsley
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*/
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/* Derived from code by Ethan Lee (Copyright 2009-2021).
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* Released under the Microsoft Public License.
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* See fna.LICENSE for details.
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* Derived from code by the Mono.Xna Team (Copyright 2006).
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* Released under the MIT License. See monoxna.LICENSE for details.
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*/
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#endregion
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#region Using Statements
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using System;
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using System.Numerics;
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#endregion
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namespace Nerfed.Runtime.Graphics.PackedVector;
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/// <summary>
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/// Packed vector type containing four 16-bit floating-point values.
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/// </summary>
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public struct HalfVector4 : IPackedVector<ulong>, IPackedVector, IEquatable<HalfVector4>
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{
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#region Public Properties
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/// <summary>
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/// Directly gets or sets the packed representation of the value.
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/// </summary>
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/// <value>The packed representation of the value.</value>
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public ulong PackedValue
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{
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get
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{
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return packedValue;
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}
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set
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{
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packedValue = value;
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}
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}
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#endregion
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#region Private Variables
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private ulong packedValue;
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#endregion
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#region Public Constructors
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/// <summary>
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/// Initializes a new instance of the HalfVector4 structure.
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/// </summary>
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/// <param name="x">Initial value for the x component.</param>
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/// <param name="y">Initial value for the y component.</param>
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/// <param name="z">Initial value for the z component.</param>
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/// <param name="w">Initial value for the q component.</param>
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public HalfVector4(float x, float y, float z, float w)
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{
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packedValue = Pack(x, y, z, w);
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}
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/// <summary>
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/// Initializes a new instance of the HalfVector4 structure.
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/// </summary>
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/// <param name="vector">
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/// A vector containing the initial values for the components of the HalfVector4
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/// structure.
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/// </param>
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public HalfVector4(Vector4 vector)
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{
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packedValue = Pack(vector.X, vector.Y, vector.Z, vector.W);
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}
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#endregion
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#region Public Methods
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/// <summary>
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/// Expands the packed representation into a Vector4.
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/// </summary>
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/// <returns>The expanded vector.</returns>
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public Vector4 ToVector4()
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{
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return new Vector4(
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HalfTypeHelper.Convert((ushort) packedValue),
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HalfTypeHelper.Convert((ushort) (packedValue >> 0x10)),
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HalfTypeHelper.Convert((ushort) (packedValue >> 0x20)),
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HalfTypeHelper.Convert((ushort) (packedValue >> 0x30))
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);
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}
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#endregion
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#region IPackedVector Methods
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/// <summary>
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/// Sets the packed representation from a Vector4.
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/// </summary>
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/// <param name="vector">The vector to create the packed representation from.</param>
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void IPackedVector.PackFromVector4(Vector4 vector)
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{
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packedValue = Pack(vector.X, vector.Y, vector.Z, vector.W);
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}
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#endregion
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#region Public Static Operators and Override Methods
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/// <summary>
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/// Returns a string representation of the current instance.
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/// </summary>
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/// <returns>String that represents the object.</returns>
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public override string ToString()
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{
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return packedValue.ToString("X");
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}
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/// <summary>
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/// Gets the hash code for the current instance.
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/// </summary>
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/// <returns>Hash code for the instance.</returns>
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public override int GetHashCode()
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{
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return packedValue.GetHashCode();
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}
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/// <summary>
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/// Returns a value that indicates whether the current instance is equal to a
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/// specified object.
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/// </summary>
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/// <param name="obj">The object with which to make the comparison.</param>
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/// <returns>
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/// True if the current instance is equal to the specified object; false otherwise.
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/// </returns>
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public override bool Equals(object obj)
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{
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return ((obj is HalfVector4) && Equals((HalfVector4) obj));
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}
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/// <summary>
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/// Returns a value that indicates whether the current instance is equal to a
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/// specified object.
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/// </summary>
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/// <param name="other">The object with which to make the comparison.</param>
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/// <returns>
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/// True if the current instance is equal to the specified object; false otherwise.
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/// </returns>
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public bool Equals(HalfVector4 other)
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{
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return packedValue.Equals(other.packedValue);
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}
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/// <summary>
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/// Compares the current instance of a class to another instance to determine
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/// whether they are the same.
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/// </summary>
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/// <param name="a">The object to the left of the equality operator.</param>
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/// <param name="b">The object to the right of the equality operator.</param>
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/// <returns>True if the objects are the same; false otherwise.</returns>
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public static bool operator ==(HalfVector4 a, HalfVector4 b)
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{
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return a.Equals(b);
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}
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/// <summary>
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/// Compares the current instance of a class to another instance to determine
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/// whether they are different.
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/// </summary>
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/// <param name="a">The object to the left of the equality operator.</param>
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/// <param name="b">The object to the right of the equality operator.</param>
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/// <returns>True if the objects are different; false otherwise.</returns>
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public static bool operator !=(HalfVector4 a, HalfVector4 b)
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{
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return !a.Equals(b);
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}
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#endregion
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#region Private Static Pack Method
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/// <summary>
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/// Packs a vector into a ulong.
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/// </summary>
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/// <param name="vector">The vector containing the values to pack.</param>
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/// <returns>The ulong containing the packed values.</returns>
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private static ulong Pack(float x, float y, float z, float w)
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{
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return (ulong) (
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((ulong) HalfTypeHelper.Convert(x)) |
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(((ulong) HalfTypeHelper.Convert(y) << 0x10)) |
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(((ulong) HalfTypeHelper.Convert(z) << 0x20)) |
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(((ulong) HalfTypeHelper.Convert(w) << 0x30))
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);
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}
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#endregion
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}
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