Setup entry point + integrated moonworks stuff
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#region License
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/* MoonWorks - Game Development Framework
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* Copyright 2021 Evan Hemsley
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*/
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/* Derived from code by Ethan Lee (Copyright 2009-2021).
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* Released under the Microsoft Public License.
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* See fna.LICENSE for details.
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* Derived from code by the Mono.Xna Team (Copyright 2006).
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* Released under the MIT License. See monoxna.LICENSE for details.
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*/
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#endregion
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#region Using Statements
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using System;
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using System.Numerics;
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#endregion
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namespace Nerfed.Runtime.Graphics.PackedVector;
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/// <summary>
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/// Packed vector type containing four 8-bit unsigned integer values, ranging from 0 to 255.
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/// </summary>
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public struct Byte4 : IPackedVector<uint>, IEquatable<Byte4>, IPackedVector
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{
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#region Public Properties
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/// <summary>
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/// Directly gets or sets the packed representation of the value.
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/// </summary>
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/// <value>The packed representation of the value.</value>
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public uint PackedValue
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{
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get
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{
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return packedValue;
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}
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set
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{
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packedValue = value;
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}
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}
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#endregion
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#region Private Variables
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private uint packedValue;
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#endregion
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#region Public Constructors
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/// <summary>
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/// Initializes a new instance of the Byte4 class.
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/// </summary>
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/// <param name="vector">
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/// A vector containing the initial values for the components of the Byte4 structure.
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/// </param>
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public Byte4(Vector4 vector)
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{
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packedValue = Pack(vector.X, vector.Y, vector.Z, vector.W);
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}
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/// <summary>
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/// Initializes a new instance of the Byte4 class.
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/// </summary>
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/// <param name="x">Initial value for the x component.</param>
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/// <param name="y">Initial value for the y component.</param>
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/// <param name="z">Initial value for the z component.</param>
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/// <param name="w">Initial value for the w component.</param>
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public Byte4(float x, float y, float z, float w)
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{
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packedValue = Pack(x, y, z, w);
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}
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#endregion
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#region Public Methods
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/// <summary>
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/// Expands the packed representation into a Vector4.
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/// </summary>
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/// <returns>The expanded vector.</returns>
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public Vector4 ToVector4()
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{
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return new Vector4(
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(packedValue & 0xFF),
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((packedValue >> 8) & 0xFF),
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((packedValue >> 16) & 0xFF),
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(packedValue >> 24)
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);
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}
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#endregion
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#region IPackedVector Methods
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/// <summary>
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/// Sets the packed representation from a Vector4.
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/// </summary>
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/// <param name="vector">The vector to create the packed representation from.</param>
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void IPackedVector.PackFromVector4(Vector4 vector)
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{
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packedValue = Pack(vector.X, vector.Y, vector.Z, vector.W);
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}
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#endregion
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#region Public Static Operators and Override Methods
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/// <summary>
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/// Compares the current instance of a class to another instance to determine
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/// whether they are different.
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/// </summary>
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/// <param name="a">The object to the left of the equality operator.</param>
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/// <param name="b">The object to the right of the equality operator.</param>
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/// <returns>True if the objects are different; false otherwise.</returns>
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public static bool operator !=(Byte4 a, Byte4 b)
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{
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return a.packedValue != b.packedValue;
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}
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/// <summary>
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/// Compares the current instance of a class to another instance to determine
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/// whether they are the same.
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/// </summary>
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/// <param name="a">The object to the left of the equality operator.</param>
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/// <param name="b">The object to the right of the equality operator.</param>
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/// <returns>True if the objects are the same; false otherwise.</returns>
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public static bool operator ==(Byte4 a, Byte4 b)
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{
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return a.packedValue == b.packedValue;
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}
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/// <summary>
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/// Returns a value that indicates whether the current instance is equal to a
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/// specified object.
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/// </summary>
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/// <param name="obj">The object with which to make the comparison.</param>
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/// <returns>
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/// True if the current instance is equal to the specified object; false otherwise.
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/// </returns>
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public override bool Equals(object obj)
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{
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return (obj is Byte4) && Equals((Byte4) obj);
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}
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/// <summary>
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/// Returns a value that indicates whether the current instance is equal to a
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/// specified object.
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/// </summary>
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/// <param name="other">The object with which to make the comparison.</param>
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/// <returns>
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/// True if the current instance is equal to the specified object; false otherwise.
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/// </returns>
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public bool Equals(Byte4 other)
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{
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return this == other;
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}
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/// <summary>
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/// Gets the hash code for the current instance.
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/// </summary>
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/// <returns>Hash code for the instance.</returns>
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public override int GetHashCode()
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{
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return packedValue.GetHashCode();
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}
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/// <summary>
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/// Returns a string representation of the current instance.
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/// </summary>
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/// <returns>String that represents the object.</returns>
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public override string ToString()
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{
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return packedValue.ToString("X");
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}
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#endregion
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#region Private Static Pack Method
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/// <summary>
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/// Packs a vector into a uint.
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/// </summary>
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/// <param name="vector">The vector containing the values to pack.</param>
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/// <returns>The ulong containing the packed values.</returns>
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static uint Pack(float x, float y, float z, float w)
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{
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return (uint) (
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((uint) System.Math.Round(Math.Clamp(x, 0, 255))) |
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((uint) System.Math.Round(Math.Clamp(y, 0, 255)) << 8) |
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((uint) System.Math.Round(Math.Clamp(z, 0, 255)) << 16) |
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((uint) System.Math.Round(Math.Clamp(w, 0, 255)) << 24)
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);
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}
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#endregion
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}
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