Setup entry point + integrated moonworks stuff
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using System.Runtime.InteropServices;
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using WellspringCS;
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namespace Nerfed.Runtime.Graphics;
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public unsafe class Font : GraphicsResource
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{
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public Texture Texture { get; }
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public float PixelsPerEm { get; }
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public float DistanceRange { get; }
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internal IntPtr Handle { get; }
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private byte* StringBytes;
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private int StringBytesLength;
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/// <summary>
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/// Loads a TTF or OTF font from a path for use in MSDF rendering.
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/// Note that there must be an msdf-atlas-gen JSON and image file alongside.
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/// </summary>
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/// <returns></returns>
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public static Font Load(GraphicsDevice graphicsDevice, CommandBuffer commandBuffer, string fontPath)
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{
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FileStream fontFileStream = new FileStream(fontPath, FileMode.Open, FileAccess.Read);
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void* fontFileByteBuffer = NativeMemory.Alloc((nuint)fontFileStream.Length);
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Span<byte> fontFileByteSpan = new Span<byte>(fontFileByteBuffer, (int)fontFileStream.Length);
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fontFileStream.ReadExactly(fontFileByteSpan);
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fontFileStream.Close();
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FileStream atlasFileStream = new FileStream(Path.ChangeExtension(fontPath, ".json"), FileMode.Open, FileAccess.Read);
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void* atlasFileByteBuffer = NativeMemory.Alloc((nuint)atlasFileStream.Length);
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Span<byte> atlasFileByteSpan = new Span<byte>(atlasFileByteBuffer, (int)atlasFileStream.Length);
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atlasFileStream.ReadExactly(atlasFileByteSpan);
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atlasFileStream.Close();
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IntPtr handle = Wellspring.Wellspring_CreateFont(
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(IntPtr)fontFileByteBuffer,
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(uint)fontFileByteSpan.Length,
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(IntPtr)atlasFileByteBuffer,
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(uint)atlasFileByteSpan.Length,
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out float pixelsPerEm,
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out float distanceRange
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);
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string imagePath = Path.ChangeExtension(fontPath, ".png");
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ImageUtils.ImageInfoFromFile(imagePath, out uint width, out uint height, out uint sizeInBytes);
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ResourceUploader uploader = new ResourceUploader(graphicsDevice);
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Texture texture = uploader.CreateTexture2DFromCompressed(imagePath);
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uploader.Upload();
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uploader.Dispose();
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NativeMemory.Free(fontFileByteBuffer);
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NativeMemory.Free(atlasFileByteBuffer);
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return new Font(graphicsDevice, handle, texture, pixelsPerEm, distanceRange);
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}
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private Font(GraphicsDevice device, IntPtr handle, Texture texture, float pixelsPerEm, float distanceRange) : base(device)
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{
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Handle = handle;
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Texture = texture;
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PixelsPerEm = pixelsPerEm;
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DistanceRange = distanceRange;
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StringBytesLength = 32;
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StringBytes = (byte*)NativeMemory.Alloc((nuint)StringBytesLength);
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}
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public unsafe bool TextBounds(
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string text,
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int pixelSize,
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HorizontalAlignment horizontalAlignment,
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VerticalAlignment verticalAlignment,
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out Wellspring.Rectangle rectangle
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)
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{
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int byteCount = System.Text.Encoding.UTF8.GetByteCount(text);
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if (StringBytesLength < byteCount)
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{
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StringBytes = (byte*)NativeMemory.Realloc(StringBytes, (nuint)byteCount);
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}
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fixed (char* chars = text)
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{
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System.Text.Encoding.UTF8.GetBytes(chars, text.Length, StringBytes, byteCount);
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byte result = Wellspring.Wellspring_TextBounds(
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Handle,
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pixelSize,
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(Wellspring.HorizontalAlignment)horizontalAlignment,
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(Wellspring.VerticalAlignment)verticalAlignment,
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(IntPtr)StringBytes,
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(uint)byteCount,
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out rectangle
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);
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if (result == 0)
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{
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Log.Warning("Could not decode string: " + text);
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return false;
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}
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}
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return true;
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}
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protected override void Dispose(bool disposing)
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{
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if (!IsDisposed)
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{
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if (disposing)
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{
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Texture.Dispose();
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}
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Wellspring.Wellspring_DestroyFont(Handle);
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}
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base.Dispose(disposing);
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}
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}
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