Setup entry point + integrated moonworks stuff
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namespace Nerfed.Runtime.Audio;
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/// <summary>
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/// TransientVoice is intended for playing one-off sound effects that don't have a long term reference. <br/>
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/// It will be automatically returned to the AudioDevice SourceVoice pool once it is done playing back.
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/// </summary>
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public class TransientVoice : UpdatingSourceVoice, IPoolable<TransientVoice>
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{
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static TransientVoice IPoolable<TransientVoice>.Create(AudioDevice device, Format format)
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{
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return new TransientVoice(device, format);
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}
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public TransientVoice(AudioDevice device, Format format) : base(device, format)
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{
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}
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public override void Update()
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{
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lock (StateLock)
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{
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if (PlaybackInitiated && BuffersQueued == 0)
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{
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Return();
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}
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}
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}
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}
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