Setup entry point + integrated moonworks stuff
This commit is contained in:
@@ -0,0 +1,78 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Nerfed.Runtime.Audio;
|
||||
|
||||
/// <summary>
|
||||
/// Contains raw audio data in a specified Format. <br/>
|
||||
/// Submit this to a SourceVoice to play audio.
|
||||
/// </summary>
|
||||
public class AudioBuffer : AudioResource
|
||||
{
|
||||
IntPtr BufferDataPtr;
|
||||
uint BufferDataLength;
|
||||
private bool OwnsBufferData;
|
||||
|
||||
public Format Format { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Create a new AudioBuffer.
|
||||
/// </summary>
|
||||
/// <param name="ownsBufferData">If true, the buffer data will be destroyed when this AudioBuffer is destroyed.</param>
|
||||
public AudioBuffer(
|
||||
AudioDevice device,
|
||||
Format format,
|
||||
IntPtr bufferPtr,
|
||||
uint bufferLengthInBytes,
|
||||
bool ownsBufferData) : base(device)
|
||||
{
|
||||
Format = format;
|
||||
BufferDataPtr = bufferPtr;
|
||||
BufferDataLength = bufferLengthInBytes;
|
||||
OwnsBufferData = ownsBufferData;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create another AudioBuffer from this audio buffer.
|
||||
/// It will not own the buffer data.
|
||||
/// </summary>
|
||||
/// <param name="offset">Offset in bytes from the top of the original buffer.</param>
|
||||
/// <param name="length">Length in bytes of the new buffer.</param>
|
||||
/// <returns></returns>
|
||||
public AudioBuffer Slice(int offset, uint length)
|
||||
{
|
||||
return new AudioBuffer(Device, Format, BufferDataPtr + offset, length, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create an FAudioBuffer struct from this AudioBuffer.
|
||||
/// </summary>
|
||||
/// <param name="loop">Whether we should set the FAudioBuffer to loop.</param>
|
||||
public FAudio.FAudioBuffer ToFAudioBuffer(bool loop = false)
|
||||
{
|
||||
return new FAudio.FAudioBuffer
|
||||
{
|
||||
Flags = FAudio.FAUDIO_END_OF_STREAM,
|
||||
pContext = IntPtr.Zero,
|
||||
pAudioData = BufferDataPtr,
|
||||
AudioBytes = BufferDataLength,
|
||||
PlayBegin = 0,
|
||||
PlayLength = 0,
|
||||
LoopBegin = 0,
|
||||
LoopLength = 0,
|
||||
LoopCount = loop ? FAudio.FAUDIO_LOOP_INFINITE : 0
|
||||
};
|
||||
}
|
||||
|
||||
protected override unsafe void Dispose(bool disposing)
|
||||
{
|
||||
if (!IsDisposed)
|
||||
{
|
||||
if (OwnsBufferData)
|
||||
{
|
||||
NativeMemory.Free((void*) BufferDataPtr);
|
||||
}
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user