Profiler and LocalToWorldThreadedSystem
Added a simple profiler Testing LocalToWorldSystem with Parallel execution for root nodes
This commit is contained in:
parent
6be63195f0
commit
82fe47f627
@ -28,6 +28,8 @@ private static void HandleOnInitialize()
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{
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//systems.Add(new ParentSystem(world));
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systems.Add(new LocalToWorldSystem(world));
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systems.Add(new LocalToWorldThreadedSystem(world));
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editorSystems.Add(new EditorProfilerWindow(world));
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editorSystems.Add(new EditorHierarchyWindow(world));
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Entity ent1 = world.CreateEntity("parent");
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@ -47,6 +49,20 @@ private static void HandleOnInitialize()
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Entity ent5 = world.CreateBaseEntity("entity5");
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for (int i = 0; i < 10; i++)
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{
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Entity newEnt = world.CreateBaseEntity();
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world.Set(newEnt, new LocalTransform(new Vector3(i, i, i), Quaternion.Identity, Vector3.One));
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Entity parent = newEnt;
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for (int j = 0; j < 10; j++) {
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Entity newChildEnt = world.CreateEntity();
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world.Set(newChildEnt, new LocalTransform(new Vector3(j, j, j), Quaternion.Identity, Vector3.One));
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Transform.SetParent(world, newChildEnt, parent);
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parent = newChildEnt;
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}
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}
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// Open project.
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// Setip EditorGui.
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EditorGui.Initialize();
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@ -55,18 +71,26 @@ private static void HandleOnInitialize()
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private static void HandleOnUpdate()
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{
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foreach (MoonTools.ECS.System system in systems)
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{
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using (new ProfilerScope(system.GetType().Name))
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{
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system.Update(Engine.Timestep);
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}
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}
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using (new ProfilerScope("EditorGui.Update"))
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{
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// Editor Update.
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EditorGui.Update();
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}
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// Try Catch UserCode Update.
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using (new ProfilerScope("world.FinishUpdate"))
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{
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world.FinishUpdate();
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}
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}
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private static void HandleOnRender()
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{
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@ -8,7 +8,7 @@
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namespace Nerfed.Editor.Systems
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{
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// Window that draws entities.
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internal class EditorHierarchyWindow : MoonTools.ECS.DebugSystem
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internal class EditorHierarchyWindow : MoonTools.ECS.System
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{
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private const ImGuiTreeNodeFlags baseFlags = ImGuiTreeNodeFlags.OpenOnArrow | ImGuiTreeNodeFlags.OpenOnDoubleClick | ImGuiTreeNodeFlags.SpanAvailWidth;
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123
Nerfed.Editor/Systems/EditorProfilerWindow.cs
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123
Nerfed.Editor/Systems/EditorProfilerWindow.cs
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@ -0,0 +1,123 @@
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using ImGuiNET;
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using MoonTools.ECS;
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using Nerfed.Runtime;
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using System;
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namespace Nerfed.Editor.Systems
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{
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internal class EditorProfilerWindow : MoonTools.ECS.System
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{
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const ImGuiTableFlags tableFlags = ImGuiTableFlags.Resizable | ImGuiTableFlags.BordersOuter | ImGuiTableFlags.NoBordersInBody | ImGuiTableFlags.ScrollY | ImGuiTableFlags.ScrollX;
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const ImGuiTreeNodeFlags treeNodeFlags = ImGuiTreeNodeFlags.SpanAllColumns;
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const ImGuiTreeNodeFlags treeNodeLeafFlags = ImGuiTreeNodeFlags.SpanAllColumns | ImGuiTreeNodeFlags.Leaf | ImGuiTreeNodeFlags.NoTreePushOnOpen;
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int frame = 0;
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public EditorProfilerWindow(World world) : base(world)
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{
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}
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public override void Update(TimeSpan delta)
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{
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if (Profiler.frames.Count <= 0)
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{
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return;
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}
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ImGui.Begin("Profiler");
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ImGui.BeginChild("Toolbar", new System.Numerics.Vector2(0, 0), ImGuiChildFlags.AutoResizeY);
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if (ImGui.RadioButton("Recording", Profiler.recording))
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{
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Profiler.recording = !Profiler.recording;
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}
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ImGui.SameLine();
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if (Profiler.recording)
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{
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frame = Profiler.frames.Count - 1;
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}
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if (ImGui.SliderInt(string.Empty, ref frame, 0, Profiler.frames.Count - 1))
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{
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Profiler.recording = false;
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}
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Profiler.FrameData frameData = Profiler.frames.ElementAt(frame);
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double ms = frameData.ElapsedMilliseconds();
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double s = 1000;
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ImGui.Text($"Frame: {frameData.frame} ({ms:0.000} ms | {(s / ms):0} fps)");
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ImGui.EndChild();
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ImGui.BeginChild("Hierachy", new System.Numerics.Vector2(150, 0), ImGuiChildFlags.ResizeX);
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if (ImGui.BeginTable("ProfilerData", 2, tableFlags, new System.Numerics.Vector2(0, 0)))
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{
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ImGui.TableSetupColumn("name", ImGuiTableColumnFlags.WidthStretch, 0.8f, 0);
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ImGui.TableSetupColumn("ms", ImGuiTableColumnFlags.WidthStretch, 0.2f, 1);
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ImGui.TableSetupScrollFreeze(0, 1); // Make row always visible
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ImGui.TableHeadersRow();
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foreach (Profiler.ProfileRecord record in frameData.records)
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{
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ImGui.TableNextRow();
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ImGui.TableNextColumn();
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string indentation = new string(' ', record.depth); // Indentation based on depth
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ImGui.Text($"{indentation}{record.label}");
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ImGui.TableNextColumn();
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ImGui.Text($"{record.ElapsedMilliseconds():0.000}");
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}
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ImGui.EndTable();
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}
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ImGui.EndChild();
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ImGui.SameLine();
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ImGui.BeginChild("Combined", new System.Numerics.Vector2(0, 0));
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// Gather combined data.
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Dictionary<string, double> combinedRecordData = new Dictionary<string, double>(128);
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foreach (Profiler.ProfileRecord record in frameData.records)
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{
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if (combinedRecordData.TryGetValue(record.label, out double totalMs))
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{
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combinedRecordData[record.label] = totalMs + record.ElapsedMilliseconds();
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}
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else
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{
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combinedRecordData.Add(record.label, record.ElapsedMilliseconds());
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}
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}
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IOrderedEnumerable<KeyValuePair<string, double>> orderedCombinedData = combinedRecordData.OrderByDescending(x => x.Value);
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if (ImGui.BeginTable("ProfilerCombinedData", 2, tableFlags, new System.Numerics.Vector2(0, 0)))
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{
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ImGui.TableSetupColumn("name", ImGuiTableColumnFlags.WidthStretch, 0.8f, 0);
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ImGui.TableSetupColumn("ms", ImGuiTableColumnFlags.WidthStretch, 0.2f, 1);
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ImGui.TableSetupScrollFreeze(0, 1); // Make row always visible
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ImGui.TableHeadersRow();
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foreach (KeyValuePair<string, double> combinedData in orderedCombinedData)
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{
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ImGui.TableNextRow();
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ImGui.TableNextColumn();
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ImGui.Text($"{combinedData.Key}");
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ImGui.TableNextColumn();
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ImGui.Text($"{combinedData.Value:0.000}");
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}
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ImGui.EndTable();
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}
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ImGui.EndChild();
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ImGui.End();
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}
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private void Draw()
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{
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}
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}
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}
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@ -111,10 +111,14 @@ public static void Quit()
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private static void Tick()
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{
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Profiler.BeginFrame();
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AdvanceElapsedTime();
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if (framerateCapped)
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{
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Profiler.BeginSample("framerateCapped");
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/* We want to wait until the framerate cap,
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* but we don't want to oversleep. Requesting repeated 1ms sleeps and
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* seeing how long we actually slept for lets us estimate the worst case
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@ -137,6 +141,8 @@ private static void Tick()
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Thread.SpinWait(1);
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AdvanceElapsedTime();
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}
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Profiler.EndSample();
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}
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// Do not let any step take longer than our maximum.
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@ -149,6 +155,7 @@ private static void Tick()
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{
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while (accumulatedUpdateTime >= Timestep)
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{
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Profiler.BeginSample("Update");
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Keyboard.Update();
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Mouse.Update();
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GamePad.Update();
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@ -156,19 +163,26 @@ private static void Tick()
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ProcessSDLEvents();
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// Tick game here...
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Profiler.BeginSample("OnUpdate");
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OnUpdate?.Invoke();
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Profiler.EndSample();
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AudioDevice.WakeThread();
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accumulatedUpdateTime -= Timestep;
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Profiler.EndSample();
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}
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double alpha = accumulatedUpdateTime / Timestep;
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// Render here..
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Profiler.BeginSample("OnRender");
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OnRender?.Invoke();
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Profiler.EndSample();
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accumulatedDrawTime -= framerateCapTimeSpan;
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}
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Profiler.EndFrame();
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}
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private static TimeSpan AdvanceElapsedTime()
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@ -1,6 +1,4 @@
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using System.Diagnostics;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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namespace Nerfed.Runtime;
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@ -17,13 +15,120 @@ public void Dispose() {
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public static class Profiler
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{
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[Conditional("PROFILING")]
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public static void BeginSample(string label) {
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public struct ProfileRecord
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{
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public string label;
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public long startTime;
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public long endTime;
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public int depth;
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public readonly double ElapsedMilliseconds()
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{
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long elapsedTicks = endTime - startTime;
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return ((double)(elapsedTicks * 1000)) / Stopwatch.Frequency;
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}
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}
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public class FrameData
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{
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public uint frame;
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public readonly List<ProfileRecord> records = new List<ProfileRecord>();
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public long startTime;
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public long endTime;
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public FrameData(uint frame, long startTime)
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{
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this.frame = frame;
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this.startTime = startTime;
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}
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public double ElapsedMilliseconds()
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{
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long elapsedTicks = endTime - startTime;
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return ((double)(elapsedTicks * 1000)) / Stopwatch.Frequency;
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}
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}
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private const int maxFrames = 128;
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public static readonly BoundedQueue<FrameData> frames = new(maxFrames);
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public static bool recording = true;
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private static readonly Stopwatch stopwatch = new Stopwatch();
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private static FrameData currentFrame = null;
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private static uint currentFrameIndex = 0;
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private static int currentDepth = 0;
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static Profiler()
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{
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stopwatch.Start();
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}
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[Conditional("PROFILING")]
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public static void EndSample() {
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public static void BeginFrame()
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{
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if (!recording)
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{
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return;
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}
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currentFrame = new FrameData(currentFrameIndex, stopwatch.ElapsedTicks);
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currentDepth = 0;
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currentFrameIndex++;
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}
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[Conditional("PROFILING")]
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public static void EndFrame()
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{
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if (!recording)
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{
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return;
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}
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currentFrame.endTime = stopwatch.ElapsedTicks;
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frames.Enqueue(currentFrame);
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}
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[Conditional("PROFILING")]
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public static void BeginSample(string label)
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{
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if (!recording)
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{
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return;
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}
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ProfileRecord record = new ProfileRecord
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{
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label = label,
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startTime = stopwatch.ElapsedTicks,
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depth = currentDepth,
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};
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currentFrame.records.Add(record);
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//Log.Info($"{record.label} {record.depth} | {record.startTime}");
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currentDepth++; // Increase depth for nested scopes
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}
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[Conditional("PROFILING")]
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public static void EndSample()
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{
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if (!recording)
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{
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return;
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}
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currentDepth--; // Decrease depth when exiting a scope
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// Find the last uncompleted record at the current depth and set the end time
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for (int i = currentFrame.records.Count - 1; i >= 0; i--)
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{
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if (currentFrame.records[i].endTime == 0)
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{
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ProfileRecord record = currentFrame.records[i];
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record.endTime = stopwatch.ElapsedTicks;
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currentFrame.records[i] = record; // Assign back to the list
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//Log.Info($"{record.label} | {record.depth} | {record.endTime}");
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break;
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}
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}
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}
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}
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@ -24,11 +24,9 @@ public LocalToWorldSystem(World world) : base(world)
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public override void Update(TimeSpan delta)
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{
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Matrix4x4 rootMatrix = Matrix4x4.Identity;
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foreach (Entity entity in rootEntitiesFilter.Entities)
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{
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UpdateWorldTransform(entity, rootMatrix);
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UpdateWorldTransform(entity, Matrix4x4.Identity);
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}
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}
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@ -37,18 +35,17 @@ private void UpdateWorldTransform(in Entity entity, Matrix4x4 localToWorldMatrix
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// TODO: Only update dirty transforms.
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// If a parent is dirty all the children need to update their localToWorld matrix.
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// How do we check if something is dirty? How do we know if a LocalTransform has been changed?
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if (Has<LocalTransform>(entity))
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{
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LocalTransform localTransform = Get<LocalTransform>(entity);
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localToWorldMatrix = Matrix4x4.Multiply(localToWorldMatrix, localTransform.TRS());
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LocalToWorld localToWorld = new(localToWorldMatrix);
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Set(entity, localToWorld);
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//Task.Delay(10).Wait();
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//Log.Info($"Entity {entity} | local position {localTransform.position} | world position {localToWorldMatrix.Translation}");
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}
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ReverseSpanEnumerator<Entity> childEntities = World.OutRelations<ChildParentRelation>(entity);
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ReverseSpanEnumerator<Entity> childEntities = World.InRelations<ChildParentRelation>(entity);
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foreach (Entity childEntity in childEntities)
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{
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UpdateWorldTransform(childEntity, localToWorldMatrix);
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81
Nerfed.Runtime/Systems/LocalToWorldThreadedSystem.cs
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81
Nerfed.Runtime/Systems/LocalToWorldThreadedSystem.cs
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@ -0,0 +1,81 @@
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using MoonTools.ECS;
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using Nerfed.Runtime.Components;
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using Nerfed.Runtime.Util;
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using System.Numerics;
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namespace Nerfed.Runtime.Systems
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{
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public class LocalToWorldThreadedSystem : MoonTools.ECS.System
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{
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private readonly Filter rootEntitiesFilter;
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private readonly Action<int> forEntity;
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public LocalToWorldThreadedSystem(World world) : base(world)
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{
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rootEntitiesFilter = FilterBuilder.Include<LocalTransform>().Exclude<Child>().Build();
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forEntity = UpdateEntity;
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}
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public override void Update(TimeSpan delta)
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{
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Parallel.For(0, rootEntitiesFilter.Count, forEntity);
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}
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private void UpdateEntity(int entityFilterIndex)
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{
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Entity entity = rootEntitiesFilter.NthEntity(entityFilterIndex);
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UpdateWorldTransform(entity, Matrix4x4.Identity);
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}
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private void UpdateWorldTransform(Entity entity, Matrix4x4 localToWorldMatrix)
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{
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// TODO: Only update dirty transforms.
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// If a parent is dirty all the children need to update their localToWorld matrix.
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// How do we check if something is dirty? How do we know if a LocalTransform has been changed?
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if (Has<LocalTransform>(entity))
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{
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LocalTransform localTransform = Get<LocalTransform>(entity);
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localToWorldMatrix = Matrix4x4.Multiply(localToWorldMatrix, localTransform.TRS());
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LocalToWorld localToWorld = new(localToWorldMatrix);
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Set(entity, localToWorld);
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//Task.Delay(10).Wait();
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//Log.Info($"Entity {entity} | local position {localTransform.position} | world position {localToWorldMatrix.Translation}");
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}
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ReverseSpanEnumerator<Entity> childEntities = World.InRelations<ChildParentRelation>(entity);
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foreach (Entity childEntity in childEntities)
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{
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UpdateWorldTransform(childEntity, localToWorldMatrix);
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}
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}
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}
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}
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//System.Random rnd = new System.Random();
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//World world = new World();
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//Filter filter = world.FilterBuilder.Include<Test>().Build();
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//for (int i = 0; i < 100; i++)
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//{
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// Entity e = world.CreateEntity(i.ToString());
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// world.Set(e, new Test());
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//}
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//Action<int> forEntityIndex = ForEntityIndex;
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//ParallelLoopResult result = Parallel.For(0, filter.Count, forEntityIndex);
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//Console.WriteLine(result.IsCompleted);
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//void ForEntityIndex(int entity)
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//{
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// int delay = rnd.Next(1, 1000);
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// Task.Delay(delay).Wait();
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// Console.WriteLine($"ForEntityIndex | {filter.NthEntity(entity).ID}");
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//}
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//namespace Hoi
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//{
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// public readonly record struct Test;
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//}
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73
Nerfed.Runtime/Util/BoundedQueue.cs
Normal file
73
Nerfed.Runtime/Util/BoundedQueue.cs
Normal file
@ -0,0 +1,73 @@
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using System.Collections;
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namespace Nerfed.Runtime;
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public class BoundedQueue<T> : IEnumerable<T>, ICollection, IReadOnlyCollection<T>
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{
|
||||
private readonly Queue<T> queue = null;
|
||||
private readonly int maxSize = 10;
|
||||
private T lastAddedElement;
|
||||
|
||||
public BoundedQueue(int maxSize)
|
||||
{
|
||||
this.maxSize = maxSize;
|
||||
queue = new Queue<T>(maxSize);
|
||||
}
|
||||
|
||||
public void Enqueue(T item)
|
||||
{
|
||||
queue.Enqueue(item);
|
||||
if (queue.Count > maxSize)
|
||||
{
|
||||
queue.Dequeue(); // Remove the oldest element
|
||||
}
|
||||
|
||||
lastAddedElement = item;
|
||||
}
|
||||
|
||||
public T Dequeue()
|
||||
{
|
||||
return queue.Dequeue();
|
||||
}
|
||||
|
||||
public T Peek()
|
||||
{
|
||||
return queue.Peek();
|
||||
}
|
||||
|
||||
public T LastAddedElement()
|
||||
{
|
||||
return lastAddedElement;
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
queue.Clear();
|
||||
}
|
||||
|
||||
public bool Contains(T item)
|
||||
{
|
||||
return queue.Contains(item);
|
||||
}
|
||||
|
||||
public IEnumerator<T> GetEnumerator()
|
||||
{
|
||||
return queue.GetEnumerator();
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return queue.GetEnumerator();
|
||||
}
|
||||
|
||||
public void CopyTo(Array array, int index)
|
||||
{
|
||||
((ICollection)queue).CopyTo(array, index);
|
||||
}
|
||||
|
||||
public int Count => queue.Count;
|
||||
public int Capacity => maxSize;
|
||||
public bool IsSynchronized => ((ICollection)queue).IsSynchronized;
|
||||
public object SyncRoot => ((ICollection)queue).SyncRoot;
|
||||
int IReadOnlyCollection<T>.Count => queue.Count;
|
||||
}
|
Loading…
Reference in New Issue
Block a user