Profiler and LocalToWorldThreadedSystem
Added a simple profiler Testing LocalToWorldSystem with Parallel execution for root nodes
This commit is contained in:
parent
6be63195f0
commit
82fe47f627
@ -28,6 +28,8 @@ private static void HandleOnInitialize()
|
|||||||
{
|
{
|
||||||
//systems.Add(new ParentSystem(world));
|
//systems.Add(new ParentSystem(world));
|
||||||
systems.Add(new LocalToWorldSystem(world));
|
systems.Add(new LocalToWorldSystem(world));
|
||||||
|
systems.Add(new LocalToWorldThreadedSystem(world));
|
||||||
|
editorSystems.Add(new EditorProfilerWindow(world));
|
||||||
editorSystems.Add(new EditorHierarchyWindow(world));
|
editorSystems.Add(new EditorHierarchyWindow(world));
|
||||||
|
|
||||||
Entity ent1 = world.CreateEntity("parent");
|
Entity ent1 = world.CreateEntity("parent");
|
||||||
@ -47,6 +49,20 @@ private static void HandleOnInitialize()
|
|||||||
|
|
||||||
Entity ent5 = world.CreateBaseEntity("entity5");
|
Entity ent5 = world.CreateBaseEntity("entity5");
|
||||||
|
|
||||||
|
for (int i = 0; i < 10; i++)
|
||||||
|
{
|
||||||
|
Entity newEnt = world.CreateBaseEntity();
|
||||||
|
world.Set(newEnt, new LocalTransform(new Vector3(i, i, i), Quaternion.Identity, Vector3.One));
|
||||||
|
|
||||||
|
Entity parent = newEnt;
|
||||||
|
for (int j = 0; j < 10; j++) {
|
||||||
|
Entity newChildEnt = world.CreateEntity();
|
||||||
|
world.Set(newChildEnt, new LocalTransform(new Vector3(j, j, j), Quaternion.Identity, Vector3.One));
|
||||||
|
Transform.SetParent(world, newChildEnt, parent);
|
||||||
|
parent = newChildEnt;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Open project.
|
// Open project.
|
||||||
// Setip EditorGui.
|
// Setip EditorGui.
|
||||||
EditorGui.Initialize();
|
EditorGui.Initialize();
|
||||||
@ -55,18 +71,26 @@ private static void HandleOnInitialize()
|
|||||||
private static void HandleOnUpdate()
|
private static void HandleOnUpdate()
|
||||||
{
|
{
|
||||||
foreach (MoonTools.ECS.System system in systems)
|
foreach (MoonTools.ECS.System system in systems)
|
||||||
|
{
|
||||||
|
using (new ProfilerScope(system.GetType().Name))
|
||||||
{
|
{
|
||||||
system.Update(Engine.Timestep);
|
system.Update(Engine.Timestep);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
using (new ProfilerScope("EditorGui.Update"))
|
||||||
|
{
|
||||||
// Editor Update.
|
// Editor Update.
|
||||||
EditorGui.Update();
|
EditorGui.Update();
|
||||||
|
}
|
||||||
|
|
||||||
// Try Catch UserCode Update.
|
// Try Catch UserCode Update.
|
||||||
|
|
||||||
|
using (new ProfilerScope("world.FinishUpdate"))
|
||||||
|
{
|
||||||
world.FinishUpdate();
|
world.FinishUpdate();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private static void HandleOnRender()
|
private static void HandleOnRender()
|
||||||
{
|
{
|
||||||
|
@ -8,7 +8,7 @@
|
|||||||
namespace Nerfed.Editor.Systems
|
namespace Nerfed.Editor.Systems
|
||||||
{
|
{
|
||||||
// Window that draws entities.
|
// Window that draws entities.
|
||||||
internal class EditorHierarchyWindow : MoonTools.ECS.DebugSystem
|
internal class EditorHierarchyWindow : MoonTools.ECS.System
|
||||||
{
|
{
|
||||||
private const ImGuiTreeNodeFlags baseFlags = ImGuiTreeNodeFlags.OpenOnArrow | ImGuiTreeNodeFlags.OpenOnDoubleClick | ImGuiTreeNodeFlags.SpanAvailWidth;
|
private const ImGuiTreeNodeFlags baseFlags = ImGuiTreeNodeFlags.OpenOnArrow | ImGuiTreeNodeFlags.OpenOnDoubleClick | ImGuiTreeNodeFlags.SpanAvailWidth;
|
||||||
|
|
||||||
|
123
Nerfed.Editor/Systems/EditorProfilerWindow.cs
Normal file
123
Nerfed.Editor/Systems/EditorProfilerWindow.cs
Normal file
@ -0,0 +1,123 @@
|
|||||||
|
using ImGuiNET;
|
||||||
|
using MoonTools.ECS;
|
||||||
|
using Nerfed.Runtime;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace Nerfed.Editor.Systems
|
||||||
|
{
|
||||||
|
internal class EditorProfilerWindow : MoonTools.ECS.System
|
||||||
|
{
|
||||||
|
const ImGuiTableFlags tableFlags = ImGuiTableFlags.Resizable | ImGuiTableFlags.BordersOuter | ImGuiTableFlags.NoBordersInBody | ImGuiTableFlags.ScrollY | ImGuiTableFlags.ScrollX;
|
||||||
|
const ImGuiTreeNodeFlags treeNodeFlags = ImGuiTreeNodeFlags.SpanAllColumns;
|
||||||
|
const ImGuiTreeNodeFlags treeNodeLeafFlags = ImGuiTreeNodeFlags.SpanAllColumns | ImGuiTreeNodeFlags.Leaf | ImGuiTreeNodeFlags.NoTreePushOnOpen;
|
||||||
|
|
||||||
|
int frame = 0;
|
||||||
|
|
||||||
|
public EditorProfilerWindow(World world) : base(world)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Update(TimeSpan delta)
|
||||||
|
{
|
||||||
|
if (Profiler.frames.Count <= 0)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.Begin("Profiler");
|
||||||
|
|
||||||
|
ImGui.BeginChild("Toolbar", new System.Numerics.Vector2(0, 0), ImGuiChildFlags.AutoResizeY);
|
||||||
|
if (ImGui.RadioButton("Recording", Profiler.recording))
|
||||||
|
{
|
||||||
|
Profiler.recording = !Profiler.recording;
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.SameLine();
|
||||||
|
|
||||||
|
if (Profiler.recording)
|
||||||
|
{
|
||||||
|
frame = Profiler.frames.Count - 1;
|
||||||
|
}
|
||||||
|
if (ImGui.SliderInt(string.Empty, ref frame, 0, Profiler.frames.Count - 1))
|
||||||
|
{
|
||||||
|
Profiler.recording = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
Profiler.FrameData frameData = Profiler.frames.ElementAt(frame);
|
||||||
|
double ms = frameData.ElapsedMilliseconds();
|
||||||
|
double s = 1000;
|
||||||
|
ImGui.Text($"Frame: {frameData.frame} ({ms:0.000} ms | {(s / ms):0} fps)");
|
||||||
|
ImGui.EndChild();
|
||||||
|
|
||||||
|
ImGui.BeginChild("Hierachy", new System.Numerics.Vector2(150, 0), ImGuiChildFlags.ResizeX);
|
||||||
|
|
||||||
|
if (ImGui.BeginTable("ProfilerData", 2, tableFlags, new System.Numerics.Vector2(0, 0)))
|
||||||
|
{
|
||||||
|
ImGui.TableSetupColumn("name", ImGuiTableColumnFlags.WidthStretch, 0.8f, 0);
|
||||||
|
ImGui.TableSetupColumn("ms", ImGuiTableColumnFlags.WidthStretch, 0.2f, 1);
|
||||||
|
ImGui.TableSetupScrollFreeze(0, 1); // Make row always visible
|
||||||
|
ImGui.TableHeadersRow();
|
||||||
|
|
||||||
|
foreach (Profiler.ProfileRecord record in frameData.records)
|
||||||
|
{
|
||||||
|
ImGui.TableNextRow();
|
||||||
|
ImGui.TableNextColumn();
|
||||||
|
string indentation = new string(' ', record.depth); // Indentation based on depth
|
||||||
|
ImGui.Text($"{indentation}{record.label}");
|
||||||
|
ImGui.TableNextColumn();
|
||||||
|
ImGui.Text($"{record.ElapsedMilliseconds():0.000}");
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.EndTable();
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.EndChild();
|
||||||
|
|
||||||
|
ImGui.SameLine();
|
||||||
|
|
||||||
|
ImGui.BeginChild("Combined", new System.Numerics.Vector2(0, 0));
|
||||||
|
|
||||||
|
// Gather combined data.
|
||||||
|
Dictionary<string, double> combinedRecordData = new Dictionary<string, double>(128);
|
||||||
|
foreach (Profiler.ProfileRecord record in frameData.records)
|
||||||
|
{
|
||||||
|
if (combinedRecordData.TryGetValue(record.label, out double totalMs))
|
||||||
|
{
|
||||||
|
combinedRecordData[record.label] = totalMs + record.ElapsedMilliseconds();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
combinedRecordData.Add(record.label, record.ElapsedMilliseconds());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
IOrderedEnumerable<KeyValuePair<string, double>> orderedCombinedData = combinedRecordData.OrderByDescending(x => x.Value);
|
||||||
|
|
||||||
|
if (ImGui.BeginTable("ProfilerCombinedData", 2, tableFlags, new System.Numerics.Vector2(0, 0)))
|
||||||
|
{
|
||||||
|
ImGui.TableSetupColumn("name", ImGuiTableColumnFlags.WidthStretch, 0.8f, 0);
|
||||||
|
ImGui.TableSetupColumn("ms", ImGuiTableColumnFlags.WidthStretch, 0.2f, 1);
|
||||||
|
ImGui.TableSetupScrollFreeze(0, 1); // Make row always visible
|
||||||
|
ImGui.TableHeadersRow();
|
||||||
|
|
||||||
|
foreach (KeyValuePair<string, double> combinedData in orderedCombinedData)
|
||||||
|
{
|
||||||
|
ImGui.TableNextRow();
|
||||||
|
ImGui.TableNextColumn();
|
||||||
|
ImGui.Text($"{combinedData.Key}");
|
||||||
|
ImGui.TableNextColumn();
|
||||||
|
ImGui.Text($"{combinedData.Value:0.000}");
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.EndTable();
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.EndChild();
|
||||||
|
ImGui.End();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Draw()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -111,10 +111,14 @@ public static void Quit()
|
|||||||
|
|
||||||
private static void Tick()
|
private static void Tick()
|
||||||
{
|
{
|
||||||
|
Profiler.BeginFrame();
|
||||||
|
|
||||||
AdvanceElapsedTime();
|
AdvanceElapsedTime();
|
||||||
|
|
||||||
if (framerateCapped)
|
if (framerateCapped)
|
||||||
{
|
{
|
||||||
|
Profiler.BeginSample("framerateCapped");
|
||||||
|
|
||||||
/* We want to wait until the framerate cap,
|
/* We want to wait until the framerate cap,
|
||||||
* but we don't want to oversleep. Requesting repeated 1ms sleeps and
|
* but we don't want to oversleep. Requesting repeated 1ms sleeps and
|
||||||
* seeing how long we actually slept for lets us estimate the worst case
|
* seeing how long we actually slept for lets us estimate the worst case
|
||||||
@ -137,6 +141,8 @@ private static void Tick()
|
|||||||
Thread.SpinWait(1);
|
Thread.SpinWait(1);
|
||||||
AdvanceElapsedTime();
|
AdvanceElapsedTime();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Profiler.EndSample();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Do not let any step take longer than our maximum.
|
// Do not let any step take longer than our maximum.
|
||||||
@ -149,6 +155,7 @@ private static void Tick()
|
|||||||
{
|
{
|
||||||
while (accumulatedUpdateTime >= Timestep)
|
while (accumulatedUpdateTime >= Timestep)
|
||||||
{
|
{
|
||||||
|
Profiler.BeginSample("Update");
|
||||||
Keyboard.Update();
|
Keyboard.Update();
|
||||||
Mouse.Update();
|
Mouse.Update();
|
||||||
GamePad.Update();
|
GamePad.Update();
|
||||||
@ -156,19 +163,26 @@ private static void Tick()
|
|||||||
ProcessSDLEvents();
|
ProcessSDLEvents();
|
||||||
|
|
||||||
// Tick game here...
|
// Tick game here...
|
||||||
|
Profiler.BeginSample("OnUpdate");
|
||||||
OnUpdate?.Invoke();
|
OnUpdate?.Invoke();
|
||||||
|
Profiler.EndSample();
|
||||||
|
|
||||||
AudioDevice.WakeThread();
|
AudioDevice.WakeThread();
|
||||||
accumulatedUpdateTime -= Timestep;
|
accumulatedUpdateTime -= Timestep;
|
||||||
|
Profiler.EndSample();
|
||||||
}
|
}
|
||||||
|
|
||||||
double alpha = accumulatedUpdateTime / Timestep;
|
double alpha = accumulatedUpdateTime / Timestep;
|
||||||
|
|
||||||
// Render here..
|
// Render here..
|
||||||
|
Profiler.BeginSample("OnRender");
|
||||||
OnRender?.Invoke();
|
OnRender?.Invoke();
|
||||||
|
Profiler.EndSample();
|
||||||
|
|
||||||
accumulatedDrawTime -= framerateCapTimeSpan;
|
accumulatedDrawTime -= framerateCapTimeSpan;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Profiler.EndFrame();
|
||||||
}
|
}
|
||||||
|
|
||||||
private static TimeSpan AdvanceElapsedTime()
|
private static TimeSpan AdvanceElapsedTime()
|
||||||
|
@ -1,6 +1,4 @@
|
|||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using System.Reflection;
|
|
||||||
using System.Runtime.CompilerServices;
|
|
||||||
|
|
||||||
namespace Nerfed.Runtime;
|
namespace Nerfed.Runtime;
|
||||||
|
|
||||||
@ -17,13 +15,120 @@ public void Dispose() {
|
|||||||
|
|
||||||
public static class Profiler
|
public static class Profiler
|
||||||
{
|
{
|
||||||
[Conditional("PROFILING")]
|
public struct ProfileRecord
|
||||||
public static void BeginSample(string label) {
|
{
|
||||||
|
public string label;
|
||||||
|
public long startTime;
|
||||||
|
public long endTime;
|
||||||
|
public int depth;
|
||||||
|
|
||||||
|
public readonly double ElapsedMilliseconds()
|
||||||
|
{
|
||||||
|
long elapsedTicks = endTime - startTime;
|
||||||
|
return ((double)(elapsedTicks * 1000)) / Stopwatch.Frequency;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class FrameData
|
||||||
|
{
|
||||||
|
public uint frame;
|
||||||
|
public readonly List<ProfileRecord> records = new List<ProfileRecord>();
|
||||||
|
public long startTime;
|
||||||
|
public long endTime;
|
||||||
|
|
||||||
|
public FrameData(uint frame, long startTime)
|
||||||
|
{
|
||||||
|
this.frame = frame;
|
||||||
|
this.startTime = startTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
public double ElapsedMilliseconds()
|
||||||
|
{
|
||||||
|
long elapsedTicks = endTime - startTime;
|
||||||
|
return ((double)(elapsedTicks * 1000)) / Stopwatch.Frequency;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private const int maxFrames = 128;
|
||||||
|
|
||||||
|
public static readonly BoundedQueue<FrameData> frames = new(maxFrames);
|
||||||
|
public static bool recording = true;
|
||||||
|
|
||||||
|
private static readonly Stopwatch stopwatch = new Stopwatch();
|
||||||
|
private static FrameData currentFrame = null;
|
||||||
|
private static uint currentFrameIndex = 0;
|
||||||
|
private static int currentDepth = 0;
|
||||||
|
|
||||||
|
static Profiler()
|
||||||
|
{
|
||||||
|
stopwatch.Start();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Conditional("PROFILING")]
|
[Conditional("PROFILING")]
|
||||||
public static void EndSample() {
|
public static void BeginFrame()
|
||||||
|
{
|
||||||
|
if (!recording)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
currentFrame = new FrameData(currentFrameIndex, stopwatch.ElapsedTicks);
|
||||||
|
currentDepth = 0;
|
||||||
|
currentFrameIndex++;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Conditional("PROFILING")]
|
||||||
|
public static void EndFrame()
|
||||||
|
{
|
||||||
|
if (!recording)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
currentFrame.endTime = stopwatch.ElapsedTicks;
|
||||||
|
frames.Enqueue(currentFrame);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Conditional("PROFILING")]
|
||||||
|
public static void BeginSample(string label)
|
||||||
|
{
|
||||||
|
if (!recording)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ProfileRecord record = new ProfileRecord
|
||||||
|
{
|
||||||
|
label = label,
|
||||||
|
startTime = stopwatch.ElapsedTicks,
|
||||||
|
depth = currentDepth,
|
||||||
|
};
|
||||||
|
currentFrame.records.Add(record);
|
||||||
|
//Log.Info($"{record.label} {record.depth} | {record.startTime}");
|
||||||
|
currentDepth++; // Increase depth for nested scopes
|
||||||
|
}
|
||||||
|
|
||||||
|
[Conditional("PROFILING")]
|
||||||
|
public static void EndSample()
|
||||||
|
{
|
||||||
|
if (!recording)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
currentDepth--; // Decrease depth when exiting a scope
|
||||||
|
|
||||||
|
// Find the last uncompleted record at the current depth and set the end time
|
||||||
|
for (int i = currentFrame.records.Count - 1; i >= 0; i--)
|
||||||
|
{
|
||||||
|
if (currentFrame.records[i].endTime == 0)
|
||||||
|
{
|
||||||
|
ProfileRecord record = currentFrame.records[i];
|
||||||
|
record.endTime = stopwatch.ElapsedTicks;
|
||||||
|
currentFrame.records[i] = record; // Assign back to the list
|
||||||
|
//Log.Info($"{record.label} | {record.depth} | {record.endTime}");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -24,11 +24,9 @@ public LocalToWorldSystem(World world) : base(world)
|
|||||||
|
|
||||||
public override void Update(TimeSpan delta)
|
public override void Update(TimeSpan delta)
|
||||||
{
|
{
|
||||||
Matrix4x4 rootMatrix = Matrix4x4.Identity;
|
|
||||||
|
|
||||||
foreach (Entity entity in rootEntitiesFilter.Entities)
|
foreach (Entity entity in rootEntitiesFilter.Entities)
|
||||||
{
|
{
|
||||||
UpdateWorldTransform(entity, rootMatrix);
|
UpdateWorldTransform(entity, Matrix4x4.Identity);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -37,18 +35,17 @@ private void UpdateWorldTransform(in Entity entity, Matrix4x4 localToWorldMatrix
|
|||||||
// TODO: Only update dirty transforms.
|
// TODO: Only update dirty transforms.
|
||||||
// If a parent is dirty all the children need to update their localToWorld matrix.
|
// If a parent is dirty all the children need to update their localToWorld matrix.
|
||||||
// How do we check if something is dirty? How do we know if a LocalTransform has been changed?
|
// How do we check if something is dirty? How do we know if a LocalTransform has been changed?
|
||||||
|
|
||||||
if (Has<LocalTransform>(entity))
|
if (Has<LocalTransform>(entity))
|
||||||
{
|
{
|
||||||
LocalTransform localTransform = Get<LocalTransform>(entity);
|
LocalTransform localTransform = Get<LocalTransform>(entity);
|
||||||
localToWorldMatrix = Matrix4x4.Multiply(localToWorldMatrix, localTransform.TRS());
|
localToWorldMatrix = Matrix4x4.Multiply(localToWorldMatrix, localTransform.TRS());
|
||||||
LocalToWorld localToWorld = new(localToWorldMatrix);
|
LocalToWorld localToWorld = new(localToWorldMatrix);
|
||||||
Set(entity, localToWorld);
|
Set(entity, localToWorld);
|
||||||
|
//Task.Delay(10).Wait();
|
||||||
//Log.Info($"Entity {entity} | local position {localTransform.position} | world position {localToWorldMatrix.Translation}");
|
//Log.Info($"Entity {entity} | local position {localTransform.position} | world position {localToWorldMatrix.Translation}");
|
||||||
}
|
}
|
||||||
|
|
||||||
ReverseSpanEnumerator<Entity> childEntities = World.OutRelations<ChildParentRelation>(entity);
|
ReverseSpanEnumerator<Entity> childEntities = World.InRelations<ChildParentRelation>(entity);
|
||||||
foreach (Entity childEntity in childEntities)
|
foreach (Entity childEntity in childEntities)
|
||||||
{
|
{
|
||||||
UpdateWorldTransform(childEntity, localToWorldMatrix);
|
UpdateWorldTransform(childEntity, localToWorldMatrix);
|
||||||
|
81
Nerfed.Runtime/Systems/LocalToWorldThreadedSystem.cs
Normal file
81
Nerfed.Runtime/Systems/LocalToWorldThreadedSystem.cs
Normal file
@ -0,0 +1,81 @@
|
|||||||
|
using MoonTools.ECS;
|
||||||
|
using Nerfed.Runtime.Components;
|
||||||
|
using Nerfed.Runtime.Util;
|
||||||
|
using System.Numerics;
|
||||||
|
|
||||||
|
namespace Nerfed.Runtime.Systems
|
||||||
|
{
|
||||||
|
public class LocalToWorldThreadedSystem : MoonTools.ECS.System
|
||||||
|
{
|
||||||
|
private readonly Filter rootEntitiesFilter;
|
||||||
|
private readonly Action<int> forEntity;
|
||||||
|
|
||||||
|
public LocalToWorldThreadedSystem(World world) : base(world)
|
||||||
|
{
|
||||||
|
rootEntitiesFilter = FilterBuilder.Include<LocalTransform>().Exclude<Child>().Build();
|
||||||
|
forEntity = UpdateEntity;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Update(TimeSpan delta)
|
||||||
|
{
|
||||||
|
Parallel.For(0, rootEntitiesFilter.Count, forEntity);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateEntity(int entityFilterIndex)
|
||||||
|
{
|
||||||
|
Entity entity = rootEntitiesFilter.NthEntity(entityFilterIndex);
|
||||||
|
UpdateWorldTransform(entity, Matrix4x4.Identity);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateWorldTransform(Entity entity, Matrix4x4 localToWorldMatrix)
|
||||||
|
{
|
||||||
|
// TODO: Only update dirty transforms.
|
||||||
|
// If a parent is dirty all the children need to update their localToWorld matrix.
|
||||||
|
// How do we check if something is dirty? How do we know if a LocalTransform has been changed?
|
||||||
|
|
||||||
|
if (Has<LocalTransform>(entity))
|
||||||
|
{
|
||||||
|
LocalTransform localTransform = Get<LocalTransform>(entity);
|
||||||
|
localToWorldMatrix = Matrix4x4.Multiply(localToWorldMatrix, localTransform.TRS());
|
||||||
|
LocalToWorld localToWorld = new(localToWorldMatrix);
|
||||||
|
Set(entity, localToWorld);
|
||||||
|
//Task.Delay(10).Wait();
|
||||||
|
//Log.Info($"Entity {entity} | local position {localTransform.position} | world position {localToWorldMatrix.Translation}");
|
||||||
|
}
|
||||||
|
|
||||||
|
ReverseSpanEnumerator<Entity> childEntities = World.InRelations<ChildParentRelation>(entity);
|
||||||
|
foreach (Entity childEntity in childEntities)
|
||||||
|
{
|
||||||
|
UpdateWorldTransform(childEntity, localToWorldMatrix);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//System.Random rnd = new System.Random();
|
||||||
|
|
||||||
|
//World world = new World();
|
||||||
|
//Filter filter = world.FilterBuilder.Include<Test>().Build();
|
||||||
|
|
||||||
|
//for (int i = 0; i < 100; i++)
|
||||||
|
//{
|
||||||
|
// Entity e = world.CreateEntity(i.ToString());
|
||||||
|
// world.Set(e, new Test());
|
||||||
|
//}
|
||||||
|
|
||||||
|
//Action<int> forEntityIndex = ForEntityIndex;
|
||||||
|
//ParallelLoopResult result = Parallel.For(0, filter.Count, forEntityIndex);
|
||||||
|
//Console.WriteLine(result.IsCompleted);
|
||||||
|
|
||||||
|
//void ForEntityIndex(int entity)
|
||||||
|
//{
|
||||||
|
// int delay = rnd.Next(1, 1000);
|
||||||
|
// Task.Delay(delay).Wait();
|
||||||
|
// Console.WriteLine($"ForEntityIndex | {filter.NthEntity(entity).ID}");
|
||||||
|
//}
|
||||||
|
|
||||||
|
//namespace Hoi
|
||||||
|
//{
|
||||||
|
// public readonly record struct Test;
|
||||||
|
//}
|
73
Nerfed.Runtime/Util/BoundedQueue.cs
Normal file
73
Nerfed.Runtime/Util/BoundedQueue.cs
Normal file
@ -0,0 +1,73 @@
|
|||||||
|
using System.Collections;
|
||||||
|
|
||||||
|
namespace Nerfed.Runtime;
|
||||||
|
|
||||||
|
public class BoundedQueue<T> : IEnumerable<T>, ICollection, IReadOnlyCollection<T>
|
||||||
|
{
|
||||||
|
private readonly Queue<T> queue = null;
|
||||||
|
private readonly int maxSize = 10;
|
||||||
|
private T lastAddedElement;
|
||||||
|
|
||||||
|
public BoundedQueue(int maxSize)
|
||||||
|
{
|
||||||
|
this.maxSize = maxSize;
|
||||||
|
queue = new Queue<T>(maxSize);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Enqueue(T item)
|
||||||
|
{
|
||||||
|
queue.Enqueue(item);
|
||||||
|
if (queue.Count > maxSize)
|
||||||
|
{
|
||||||
|
queue.Dequeue(); // Remove the oldest element
|
||||||
|
}
|
||||||
|
|
||||||
|
lastAddedElement = item;
|
||||||
|
}
|
||||||
|
|
||||||
|
public T Dequeue()
|
||||||
|
{
|
||||||
|
return queue.Dequeue();
|
||||||
|
}
|
||||||
|
|
||||||
|
public T Peek()
|
||||||
|
{
|
||||||
|
return queue.Peek();
|
||||||
|
}
|
||||||
|
|
||||||
|
public T LastAddedElement()
|
||||||
|
{
|
||||||
|
return lastAddedElement;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Clear()
|
||||||
|
{
|
||||||
|
queue.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Contains(T item)
|
||||||
|
{
|
||||||
|
return queue.Contains(item);
|
||||||
|
}
|
||||||
|
|
||||||
|
public IEnumerator<T> GetEnumerator()
|
||||||
|
{
|
||||||
|
return queue.GetEnumerator();
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator IEnumerable.GetEnumerator()
|
||||||
|
{
|
||||||
|
return queue.GetEnumerator();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CopyTo(Array array, int index)
|
||||||
|
{
|
||||||
|
((ICollection)queue).CopyTo(array, index);
|
||||||
|
}
|
||||||
|
|
||||||
|
public int Count => queue.Count;
|
||||||
|
public int Capacity => maxSize;
|
||||||
|
public bool IsSynchronized => ((ICollection)queue).IsSynchronized;
|
||||||
|
public object SyncRoot => ((ICollection)queue).SyncRoot;
|
||||||
|
int IReadOnlyCollection<T>.Count => queue.Count;
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user