Profiler and LocalToWorldThreadedSystem
Added a simple profiler Testing LocalToWorldSystem with Parallel execution for root nodes
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73
Nerfed.Runtime/Util/BoundedQueue.cs
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73
Nerfed.Runtime/Util/BoundedQueue.cs
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using System.Collections;
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namespace Nerfed.Runtime;
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public class BoundedQueue<T> : IEnumerable<T>, ICollection, IReadOnlyCollection<T>
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{
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private readonly Queue<T> queue = null;
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private readonly int maxSize = 10;
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private T lastAddedElement;
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public BoundedQueue(int maxSize)
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{
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this.maxSize = maxSize;
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queue = new Queue<T>(maxSize);
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}
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public void Enqueue(T item)
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{
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queue.Enqueue(item);
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if (queue.Count > maxSize)
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{
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queue.Dequeue(); // Remove the oldest element
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}
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lastAddedElement = item;
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}
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public T Dequeue()
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{
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return queue.Dequeue();
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}
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public T Peek()
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{
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return queue.Peek();
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}
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public T LastAddedElement()
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{
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return lastAddedElement;
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}
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public void Clear()
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{
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queue.Clear();
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}
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public bool Contains(T item)
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{
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return queue.Contains(item);
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}
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public IEnumerator<T> GetEnumerator()
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{
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return queue.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return queue.GetEnumerator();
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}
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public void CopyTo(Array array, int index)
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{
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((ICollection)queue).CopyTo(array, index);
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}
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public int Count => queue.Count;
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public int Capacity => maxSize;
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public bool IsSynchronized => ((ICollection)queue).IsSynchronized;
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public object SyncRoot => ((ICollection)queue).SyncRoot;
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int IReadOnlyCollection<T>.Count => queue.Count;
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}
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