Profiler and LocalToWorldThreadedSystem
Added a simple profiler Testing LocalToWorldSystem with Parallel execution for root nodes
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@@ -8,7 +8,7 @@ using Nerfed.Runtime.Util;
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namespace Nerfed.Editor.Systems
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{
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// Window that draws entities.
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internal class EditorHierarchyWindow : MoonTools.ECS.DebugSystem
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internal class EditorHierarchyWindow : MoonTools.ECS.System
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{
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private const ImGuiTreeNodeFlags baseFlags = ImGuiTreeNodeFlags.OpenOnArrow | ImGuiTreeNodeFlags.OpenOnDoubleClick | ImGuiTreeNodeFlags.SpanAvailWidth;
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