Really basic component inspection
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@@ -30,6 +30,9 @@ internal class Program
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systems.Add(new LocalToWorldSystem(world));
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editorSystems.Add(new EditorProfilerWindow(world));
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editorSystems.Add(new EditorHierarchyWindow(world));
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#if DEBUG
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editorSystems.Add(new EditorInspectorWindow(world));
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#endif
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Entity ent1 = world.CreateEntity("parent");
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world.Set(ent1, new Root());
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@@ -56,7 +59,7 @@ internal class Program
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Entity parent = newEnt;
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for (int j = 0; j < 2; j++) {
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Entity newChildEnt = world.CreateEntity();
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world.Set(newChildEnt, new LocalTransform(new Vector3(j, j, j), Quaternion.Identity, Vector3.One));
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world.Set(newChildEnt, new LocalTransform(new Vector3(i + j * i, i - j * i, j - i * i), Quaternion.Identity, Vector3.One));
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Transform.SetParent(world, newChildEnt, parent);
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parent = newChildEnt;
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}
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